UltimateZoneBuilder/Source/Core/ZDoom
2019-12-16 00:00:01 +02:00
..
Scripting
ActorStructure.cs Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
DecorateActorStructure.cs
DecorateCategoryInfo.cs
DecorateParser.cs
DecorateStateGoto.cs
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
LockDefsParser.cs
MapinfoParser.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
ModeldefParser.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
ModeldefStructure.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
PatchStructure.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ReverbsParser.cs
SndInfoParser.cs
SndSeqParser.cs
SoundInfo.cs
StateGoto.cs
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs
TexturesParser.cs
TextureStructure.cs
VoxeldefParser.cs - remove SlimDX namespace 2019-08-08 18:24:33 +02:00
X11R6RGBParser.cs
ZDTextParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs Zscript bool user variables are now treated as bool instead of int 2019-12-15 20:31:13 +01:00
ZScriptParser.cs Added ZScript mixin class support 2019-12-08 01:14:21 +01:00
ZScriptStateGoto.cs
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning 2019-12-03 15:23:49 +01:00