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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7faf6bc13e
Error Checker mode: added "Check missing flats" check. Error Checker mode: fixed several descriptions. Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace. Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled. Fixed some incorrect checks for missing texture ("-").
79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultMissingFlat : ErrorResult
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{
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#region ================== Variables
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private Sector sector;
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private bool ceiling;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 1; } }
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public override string Button1Text { get { return "Add Default Flat"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultMissingFlat(Sector s, bool ceiling)
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{
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// Initialize
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this.sector = s;
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this.ceiling = ceiling;
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this.viewobjects.Add(s);
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string objname = ceiling ? "ceiling" : "floor";
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this.description = "This sector's " + objname + " is missing a flat where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Flat' button to add a flat to the sector.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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return "Sector " + sector.Index + " has no " + (ceiling ? "ceiling" : "floor") + " flat.";
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotSector(sector, General.Colors.Selection);
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}
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//mxd. More rendering
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public override void RenderOverlaySelection(IRenderer2D renderer) {
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if(!BuilderPlug.Me.UseHighlight) return;
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renderer.RenderHighlight(sector.FlatVertices, General.Colors.Selection.WithAlpha(64).ToInt());
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}
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// Fix by setting default flat
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing flat correction");
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General.Settings.FindDefaultDrawSettings();
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if(ceiling)
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sector.SetCeilTexture(General.Map.Options.DefaultCeilingTexture);
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else
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sector.SetFloorTexture(General.Map.Options.DefaultFloorTexture);
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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