UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
2011-12-04 22:24:01 +00:00
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BaseVisualGeometrySector.cs @ Slightly improved gravity code so that walking on 3D floors works better. 2010-09-17 06:11:56 +00:00
BaseVisualGeometrySidedef.cs @ Textures Autoalign in GZDoom Visual Mode now works properly with UDMF format. 2011-12-04 20:48:48 +00:00
BaseVisualMode.cs Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
BaseVisualSector.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
BaseVisualThing.cs Fixed memory and performance issues in Visual Mode for things with 0 with or height. (note to developers: VisualMode::GetVisualThing(t) may return null!) 2011-12-02 23:11:16 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs
NullVisualEventReceiver.cs
SectorData.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
SectorLevelType.cs
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs
VisualCeiling.cs @ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly. 2010-09-17 22:00:21 +00:00
VisualFloor.cs @ Opaque 3D floors are now rendered in the Mask renderpass so that textures with transparent parts are shown correctly. 2010-09-17 22:00:21 +00:00
VisualLower.cs @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
VisualMiddle3D.cs @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
VisualMiddleDouble.cs @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
VisualMiddleSingle.cs @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00