UltimateZoneBuilder/Source/Core
MaxED 7d9b846d20 Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes.
Now only the root node of Folder/PK3/PK7 resource is expanded in Textures browser.
2012-09-09 19:14:03 +00:00
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Actions Linked with the latest SlimDX (September 2011) 2011-12-02 19:49:09 +00:00
Compilers Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
Config Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
Controls GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
Data Added palette size check to prevent crash if palette is corrupted 2012-08-24 01:18:25 +00:00
Editing GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
General GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Geometry Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
GZBuilder Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
IO GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
Map GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
Plugins GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
Properties Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
Rendering Vertex scale can now be set in Preferences (controls the size of vertex handles in 2D Modes). 2012-09-07 10:45:49 +00:00
Resources Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
Types GZDoom Builder 1.12d: 2012-08-10 12:08:08 +00:00
VisualModes GZDoom Builder 1.12e: 2012-08-14 12:47:27 +00:00
Windows Dynamic lights had 0 width and height in Skulltag config, so they weren't shown in Visual modes. 2012-09-09 19:14:03 +00:00
ZDoom Fixed an error when a setting in configuration is outside of PreferencesForm's slider range. 2012-07-17 22:51:55 +00:00
Builder.csproj Actions and Effects can now be filtered (useful when you remember action/effect name, but don't remember it's number or category) 2012-09-07 14:04:32 +00:00
Builder.sln Floor and ceiling brightness levels of 3d-floors can now be edited properly in GZDoom Visual mode. 2012-08-27 11:39:14 +00:00