mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
508a3f2772
Things can now be rotated in visual mode. Added JPG and TGA image format support. Fixed: TEXTURES files with names other than "textures.ext" will now be loaded (as an example, files named like "textures.something.txt" or "textures_walls.ccp" will be loaded by (G)ZDoom, but not by Doom Builder 2 or previous versions of GZDB). Fixed: textures defined in TEXTURES have higher priority in (G)ZDoom than images with the same name in "textures" folder. Fixed another possible crash when MODELDEF is reloaded.
211 lines
8.4 KiB
HTML
211 lines
8.4 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Actions</h1>
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</div>
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<div id="contents">
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<h2>List of new actions avaliable in GZDoom Builder:</h2>
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<p> You can bind these actions to keyboard shortcuts in <strong>Preferences (F5) -> Controls</strong><br />
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<h2><strong>Drawing:</strong></h2>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td width="130"><strong>Name:</strong></td>
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<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
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<td><strong>Description:</strong></td>
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</tr>
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<tr>
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<td><a href="gz_mode_drawrect.html">Start Rectangle Drawing</a></td>
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<td><div align="center">Ctrl-Shift-D</div></td>
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<td>Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
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</tr>
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<tr>
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<td><a href="gz_mode_drawellipse.html">Start Ellipse Drawing</a></td>
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<td><div align="center">Ctrl-Alt-D</div></td>
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<td>Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode.</td>
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</tr>
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<tr>
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<td><a href="gz_mode_drawbridge.html">Bridge Mode</a></td>
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<td><div align="center">Ctrl-B</div></td>
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<td>Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode.</td>
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</tr>
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<tr>
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<td>Increase Sudivision Level</td>
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<td><div align="center">-</div></td>
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<td>Increases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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</tr>
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<tr>
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<td>Decrease Sudivision Level</td>
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<td><div align="center">-</div></td>
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<td>Decreases subdivision level in Rectangle and Ellipse Drawing Modes.</td>
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</tr>
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<tr>
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<td>Increase Corners Bevel</td>
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<td><div align="center">-</div></td>
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<td>Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
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</tr>
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<tr>
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<td>Decrease Corners Bevel</td>
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<td><div align="center">-</div></td>
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<td>Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative.</td>
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</tr>
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</table>
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<br />
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<h2><strong>Edit:</strong></h2>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td width="130"><strong>Name:</strong></td>
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<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
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<td><strong>Description:</strong></td>
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</tr>
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<tr>
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<td><a href="gz_mode_snapverts.html">Snap Selected Vertices to Grid</a></td>
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<td><div align="center">-</div></td>
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<td>Snaps selected vertices to grid.</td>
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</tr>
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</table>
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<br />
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<h2><strong>GZDoom Builder:</strong></h2>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td width="130"><strong>Name:</strong></td>
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<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
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<td><strong>Description:</strong></td>
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</tr>
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<tr>
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<td>Toggle models rendering</td>
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<td><div align="center">-</div></td>
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<td>Toggles models rendering.</td>
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</tr>
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<tr>
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<td>Toggle dynamic lights rendering</td>
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<td><div align="center">-</div></td>
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<td>Toggles dynamic lights rendering.</td>
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</tr>
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<tr>
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<td>Toggle dynamic lights animation</td>
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<td><div align="center">-</div></td>
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<td>Toggles dynamic lights animation.</td>
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</tr>
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<tr>
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<td>Toggle fog rendering</td>
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<td><div align="center">-</div></td>
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<td>Toggles fog rendering.</td>
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</tr>
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<tr>
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<td>Render selected/all models</td>
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<td><div align="center">-</div></td>
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<td>Render all models / render only models for selected things.</td>
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</tr>
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<tr>
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<td>Toggle GZDoom effects</td>
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<td><div align="center">-</div></td>
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<td>Toggles models, dynamic lights and fog rendering.</td>
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</tr>
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</table>
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<br />
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<h2><strong>Tools:</strong></h2>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td width="130"><strong>Name:</strong></td>
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<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
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<td><strong>Description:</strong></td>
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</tr>
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<tr>
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<td>Reload <a id="modeldef" href="gz_gldefs.html">MODELDEF</a></td>
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<td><div align="center">-</div></td>
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<td>Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
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</tr>
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<tr>
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<td>Reload <a id="gldefs" href="gz_gldefs.html">GLDEFS</a></td>
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<td><div align="center">-</div></td>
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<td>Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
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</tr>
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<tr>
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<td>Reload <a id="mapinfo" href="gz_mapinfo.html">(Z)MAPINFO</a></td>
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<td><div align="center">-</div></td>
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<td>Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in <strong>Tools</strong> menu).</td>
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</tr>
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<tr>
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<td>Open <a href="gz_plug_colorpicker.html">Color picker</a></td>
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<td><div align="center">K</div></td>
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<td>Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly.</td>
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</tr>
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<tr>
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<td>Open <a href="gz_plug_udmfcontrols.html">UDMF Controls</a></td>
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<td><div align="center">Ctrl-T</div></td>
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<td>Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly.</td>
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</tr>
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<tr>
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<td><a id="newtestmap"></a>Test map from current position</td>
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<td><div align="center">Ctrl-F9</div></td>
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<td>Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes).</td>
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</tr>
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</table>
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<br />
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<h2><strong>Visual Modes:</strong></h2>
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<table border="0" cellspacing="3" cellpadding="3">
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<tr>
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<td width="130"><strong>Name:</strong></td>
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<td width="130"><div align="center"><strong>Default shortcut:</strong></div></td>
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<td><strong>Description:</strong></td>
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</tr>
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<tr>
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<td><a id="movething"></a>Move Thing Left</td>
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<td><div align="center">Ctrl-Left</div></td>
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<td>Moves selected Things left in Visual Modes. Movement ammount is based on current grid size.</td>
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</tr>
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<tr>
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<td>Move Thing Right</td>
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<td><div align="center">Ctrl-Right</div></td>
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<td>Moves selected Things right in Visual Modes. Movement ammount is based on current grid size.</td>
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</tr>
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<tr>
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<td>Move Thing Forward</td>
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<td><div align="center">Ctrl-Up</div></td>
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<td>Moves selected Things away from camera in Visual Modes. Movement ammount is based on current grid size.</td>
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</tr>
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<tr>
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<td>Move Thing Backward</td>
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<td><div align="center">Ctrl-Down</div></td>
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<td>Moves selected Things closer to camera in Visual Modes. Movement ammount is based on current grid size.</td>
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</tr>
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<tr>
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<td><a id="movethingtocursor"></a>Move Thing To Cursor Location</td>
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<td><div align="center">Ctrl + Middle-Click</div></td>
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<td>Moves selected Things to cursor location preserving relative offsets in Visual Modes.</td>
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</tr>
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<tr>
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<td>Rotate Selected Things Clockwise</td>
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<td><div align="center">Ctrl-Shift-MScroll</div></td>
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<td>Rotates selected things clockwise.</td>
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</tr>
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<tr>
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<td>Rotate Selected Things Counterclockwise</td>
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<td><div align="center">Ctrl-Shift-MScroll</div></td>
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<td>Rotates selected things counterclockwise.</td>
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</tr>
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</table>
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</p>
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</div>
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</body>
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