UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 7b54c0141d Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map.
Changed, "Flip Linedefs" action: the action will no longer flip single-sided linedefs with only front side.
Fixed a crash when trying to determine sprite angles when images with non-sprite names, starting with expected characters, were present in the Sprites namespace.
2016-06-26 22:42:24 +00:00
..
ClassicModes Changed: single-sided linedefs with only back sidedef present are now automatically flipped when loading a map. 2016-06-26 22:42:24 +00:00
ErrorChecks Changed, Visual mode: "Paste Selection" action (Ctrl-V) can now paste both copied textures and things, based on what was copied last. 2016-06-19 00:09:53 +00:00
FindReplace Added, Search and Replace mode: "Find Sector Brightness" search mode now supports "<=", "<", ">=" and ">" prefixes. 2016-06-25 14:09:39 +00:00
General Added, Automap mode: added "Show hidden lines" top menu button. 2016-06-18 00:10:35 +00:00
Interface Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Added "Automap Mode" plugin by Boris Iwansky. 2016-06-16 22:05:17 +00:00
Resources Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
VisualModes Changed: "Selection Options" window is now resized automatically. 2016-06-20 13:36:10 +00:00
BuilderModes.csproj Added, Map Analysis mode: added "Check unknown actions and effects" check. 2016-05-13 14:42:15 +00:00