UltimateZoneBuilder/Source/Core/Plugins/Plugin.cs
MaxED 7a2aafbb6b Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.

Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
2013-11-20 13:29:41 +00:00

212 lines
5.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
#endregion
namespace CodeImp.DoomBuilder.Plugins
{
internal class Plugin : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// The plugin assembly
private Assembly asm;
// The plug
private Plug plug;
// Unique name used to refer to this assembly
private string name;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public Assembly Assembly { get { return asm; } }
public Plug Plug { get { return plug; } }
public string Name { get { return name; } }
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public Plugin(string filename)
{
// Initialize
string shortfilename = Path.GetFileName(filename);
name = Path.GetFileNameWithoutExtension(filename);
General.WriteLogLine("Loading plugin '" + name + "' from '" + shortfilename + "'...");
try
{
// Load assembly
//asm = Assembly.LoadFile(filename); //mxd
asm = Assembly.LoadFrom(filename);
}
catch(Exception)
{
General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the DLL file could not be read. This file is not supposed to be in the Plugins subdirectory.");
throw new InvalidProgramException();
}
// Find the class that inherits from Plugin
Type t = FindSingleClass(typeof(Plug));
if(t != null)
{
// Are the multiple plug classes?
if(FindClasses(typeof(Plug)).Length > 1)
{
// Show a warning
General.ErrorLogger.Add(ErrorType.Warning, "Plugin \"" + shortfilename + "\" has more than one plug. The following class is used to create in instance: " + t.FullName);
}
// Make plug instance
plug = CreateObject<Plug>(t);
plug.Plugin = this;
// Verify minimum revision number
int thisrevision = General.ThisAssembly.GetName().Version.Revision;
if((thisrevision != 0) && (plug.MinimumRevision > thisrevision))
{
// Can't load this plugin because it is meant for a newer version
General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", the Plugin is made for Doom Builder 2 core revision " + plug.MinimumRevision + " and you are running revision " + thisrevision + ".");
throw new InvalidProgramException();
}
}
else
{
// How can we plug something in without a plug?
General.ErrorLogger.Add(ErrorType.Error, "Could not load plugin \"" + shortfilename + "\", plugin is missing the plug. This file is not supposed to be in the Plugins subdirectory.");
throw new InvalidProgramException();
}
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Clean up
asm = null;
// Done
isdisposed = true;
}
}
#endregion
#region ================== Methods
// This creates a stream to read a resource or returns null when not found
public Stream GetResourceStream(string resourcename)
{
string[] resnames;
// Find a resource
resnames = asm.GetManifestResourceNames();
foreach(string rn in resnames)
{
// Found it?
if(rn.EndsWith(resourcename, StringComparison.InvariantCultureIgnoreCase))
{
// Get a stream from the resource
return asm.GetManifestResourceStream(rn);
}
}
// Nothing found
return null;
}
// This finds all class types that inherits from the given type
public Type[] FindClasses(Type t)
{
List<Type> found = new List<Type>();
Type[] types;
// Get all exported types
types = asm.GetExportedTypes();
foreach(Type it in types)
{
// Compare types
if(t.IsAssignableFrom(it)) found.Add(it);
}
// Return list
return found.ToArray();
}
// This finds a single class type that inherits from the given type
// Returns null when no valid type was found
public Type FindSingleClass(Type t)
{
Type[] types = FindClasses(t);
if(types.Length > 0) return types[0]; else return null;
}
// This creates an instance of a class
public T CreateObject<T>(Type t, params object[] args)
{
return CreateObjectA<T>(t, args);
}
// This creates an instance of a class
public T CreateObjectA<T>(Type t, object[] args)
{
try
{
// Create instance
return (T)asm.CreateInstance(t.FullName, false, BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
}
catch(TargetInvocationException e)
{
// Error!
General.ErrorLogger.Add(ErrorType.Error, "Failed to create class instance '" + t.Name + "' from plugin '" + name + "' " + e.InnerException.GetType().Name + " at target: " + e.InnerException.Message);
return default(T);
}
catch(Exception e)
{
// Error!
General.ErrorLogger.Add(ErrorType.Error, "Failed to create class instance '" + t.Name + "' from plugin '" + name + "' " + e.GetType().Name + ": " + e.Message);
return default(T);
}
}
#endregion
}
}