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Scripting
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Internal: Oops: missing files
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2017-02-10 12:32:35 +02:00 |
ActorStructure.cs
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Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value
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2018-07-24 10:27:29 +03:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
DecalDefsParser.cs
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DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
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2020-10-17 23:11:44 +02:00 |
DecalInfo.cs
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Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
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2020-10-11 22:36:07 +02:00 |
DecorateActorStructure.cs
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Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
LockDefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefStructure.cs
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Attempt to improve Unix filesystem support
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2020-07-29 04:14:37 -04:00 |
PatchStructure.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
ReverbsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TextureStructure.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VoxeldefParser.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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Added string support for spotlight colors
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2018-02-04 05:16:52 +02:00 |
ZScriptActorStructure.cs
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Added support for helper messages in version/deprecated modifier in ZScript
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2020-03-19 20:14:57 +01:00 |
ZScriptParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ZScriptStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
ZScriptTokenizer.cs
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |