UltimateZoneBuilder/Source/Core/ZDoom
2020-10-17 23:11:44 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
DecalDefsParser.cs DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files 2020-10-17 23:11:44 +02:00
DecalInfo.cs Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported 2020-10-11 22:36:07 +02:00
DecorateActorStructure.cs Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefStructure.cs Attempt to improve Unix filesystem support 2020-07-29 04:14:37 -04:00
PatchStructure.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs Added support for helper messages in version/deprecated modifier in ZScript 2020-03-19 20:14:57 +01:00
ZScriptParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Fixed token position for named tokens 2020-01-02 01:51:54 +02:00