UltimateZoneBuilder/Source/Native/OpenGL
2020-09-19 15:01:10 +02:00
..
gl_load Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLBackend.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLIndexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLIndexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
GLRenderDevice.cpp Rewrote dynamic light support. Resolves #319. Resolves #318. Resolves #233. 2020-01-03 03:22:33 +02:00
GLRenderDevice.h Write uniform data into separate structures 2020-01-02 21:32:08 +02:00
GLShader.cpp Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
GLShader.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.cpp Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLShaderManager.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00
GLTexture.cpp Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
GLTexture.h Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format 2020-01-15 23:28:17 +01:00
GLVertexBuffer.cpp Fix double delete bug 2019-12-26 01:09:31 +01:00
GLVertexBuffer.h Fix double delete bug 2019-12-26 01:09:31 +01:00
OpenGLContext.cpp Don't create a depth/stencil buffer for the default frame buffer 2020-09-19 15:01:10 +02:00
OpenGLContext.h Rearrange the code slightly so it is easier to add other backends 2019-12-23 20:09:38 +01:00