A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2013-06-17 09:42:49 +00:00
Build "Toggle Full Brightness" action now works in Classic modes. 2013-06-13 11:32:00 +00:00
Documents Restored "Texture offset" input in Linedef edit and Linedef info panels for UDMF format. 2012-11-05 21:53:45 +00:00
Help Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one. 2013-04-08 09:01:27 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
Source Visual mode: fixed a freeze when sectors with sector effects were recursively updating each other. 2013-06-17 09:42:49 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln Moving to new SVN (Part II)... 2013-03-18 13:59:05 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00