UltimateZoneBuilder/Source/Core/Map/MapElement.cs
MaxED 7a2aafbb6b Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.

Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
2013-11-20 13:29:41 +00:00

126 lines
2.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Map
{
public abstract class MapElement : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// List index
protected int listindex;
// Univeral fields
private UniFields fields;
// Marking
protected bool marked;
// Disposing
protected bool isdisposed = false;
#endregion
#region ================== Properties
public int Index { get { return listindex; } internal set { listindex = value; } }
public UniFields Fields { get { return fields; } }
public bool Marked { get { return marked; } set { marked = value; } }
public bool IsDisposed { get { return isdisposed; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal MapElement()
{
// Initialize
fields = new UniFields(this);
}
// Disposer
public virtual void Dispose()
{
// Clean up
fields.Owner = null;
fields = null;
// Done
isdisposed = true;
}
#endregion
#region ================== Methods
// Serialize / deserialize
internal void ReadWrite(IReadWriteStream s)
{
int c = fields.Count;
s.rwInt(ref c);
if(s.IsWriting)
{
foreach(KeyValuePair<string, UniValue> f in fields)
{
s.wString(f.Key);
f.Value.ReadWrite(s);
}
}
else
{
fields = new UniFields(this, c);
for(int i = 0; i < c; i++)
{
string t; s.rString(out t);
UniValue v = new UniValue(); v.ReadWrite(s);
fields.Add(t, v);
}
}
}
// This copies properties to any other element
public void CopyPropertiesTo(MapElement element)
{
//element.fields = new UniFields(this, this.fields);
element.fields = new UniFields(element, this.fields); //mxd
}
// This must implement the call to the undo system to record the change of properties
protected abstract void BeforePropsChange();
// This is called before the custom fields change
internal void BeforeFieldsChange()
{
BeforePropsChange();
}
#endregion
}
}