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BlockEntry.cs
Sector Info panel now shows how many sidedefs highlighted sector has.
2013-09-09 14:03:02 +00:00
BlockMap.cs
Increased performance when creating new map geometry (for example, when applying changes made by "Draw Line", "Draw Rectangle" etc. actions).
2013-12-17 13:18:44 +00:00
GroupInfo.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Linedef.cs
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
MapElement.cs
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
2013-11-20 13:29:41 +00:00
MapElementCollection.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
MapOptions.cs
Voxels can now be loaded from WAD resources.
2014-01-08 09:46:57 +00:00
MapSet.cs
Sectors mode: hold Alt while (de)selecting sectors to (de)select things inside of them.
2014-01-13 12:49:54 +00:00
Sector.cs
"Export to Wavefront .obj" action should work much faster now.
2013-12-12 09:07:30 +00:00
SelectableElement.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
SelectionType.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Sidedef.cs
Selected things are now dragged while dragging vertices, linedefs and sectors.
2014-01-13 08:06:56 +00:00
SidedefPart.cs
Removed a metric ton of unused "using" directives from Core.
2013-04-11 11:04:16 +00:00
Thing.cs
Classic modes: thing sprites are now rendered in classic modes.
2013-11-27 12:45:28 +00:00
UniFields.cs
Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
2013-09-05 13:03:17 +00:00
UniValue.cs
Thing Info panel: thing action is no longer shown in Doom map format.
2013-12-17 08:19:40 +00:00
Vertex.cs
Sector Edit form and Linedef Edit form now support float texture offsets.
2013-07-08 13:13:28 +00:00