UltimateZoneBuilder/Source/Core
2016-03-08 23:31:32 +00:00
..
Actions Cosmetic: changed ' to " in the most of Error and Warning messages. 2016-02-22 08:04:06 +00:00
Compilers Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
Config Added HiRes textures support. 2016-03-04 08:10:56 +00:00
Controls Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
Data Added, Visual mode: both Sky1 and Sky2 MAPINFO properties are now used when creating classic skybox texture. 2016-03-08 23:31:32 +00:00
Editing Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. 2016-03-08 20:37:44 +00:00
General Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
Geometry Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. 2016-03-08 20:37:44 +00:00
GZBuilder Added, Visual mode: both Sky1 and Sky2 MAPINFO properties are now used when creating classic skybox texture. 2016-03-08 23:31:32 +00:00
IO Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Map Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Plugins Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
Properties Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Rendering Fixed, Visual mode: GLDEFS glow color was incorrectly interpolated on sidedefs. 2016-03-08 20:37:44 +00:00
Resources Added "Fixed Things Scale" setting (available in the View menu, as a button on the View toolbar and as the "Toggle Fixed Things Scale" action). When enabled, Things will no longer be scaled based on current zoom level in Classic modes, instead, thing bounding box will be drawn when appropriate (this option mimics DB1 things rendering style). 2016-02-22 15:20:08 +00:00
Types Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
VisualModes Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Windows Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
ZDoom Cosmetic: changed ' to " in some more Error and Warning messages. 2016-03-08 20:41:06 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added HiRes textures support. 2016-03-04 08:10:56 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00