mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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232 lines
5.3 KiB
C#
232 lines
5.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using Microsoft.Win32;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal abstract class ScriptDocumentTab : TabPage
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{
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#region ================== Constants
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private const int EDITOR_BORDER_TOP = 8;
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private const int EDITOR_BORDER_BOTTOM = 4;
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private const int EDITOR_BORDER_LEFT = 4;
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private const int EDITOR_BORDER_RIGHT = 4;
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#endregion
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#region ================== Variables
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// The script edit control
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protected ScriptEditorControl editor;
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// Derived classes must set this!
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protected ScriptConfiguration config;
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// The panel we're on
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protected ScriptEditorPanel panel;
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#endregion
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#region ================== Properties
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public virtual bool ExplicitSave { get { return true; } }
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public virtual bool IsSaveAsRequired { get { return true; } }
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public virtual bool IsClosable { get { return true; } }
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public virtual bool IsReconfigurable { get { return true; } }
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public virtual string Filename { get { return null; } }
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public ScriptEditorPanel Panel { get { return panel; } }
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public bool IsChanged { get { return editor.IsChanged; } }
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public ScriptConfiguration Config { get { return config; } }
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#endregion
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#region ================== Constructor
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// Constructor
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public ScriptDocumentTab(ScriptEditorPanel panel)
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{
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// Keep panel
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this.panel = panel;
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// Make the script control
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editor = new ScriptEditorControl();
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editor.Location = new Point(EDITOR_BORDER_LEFT, EDITOR_BORDER_TOP);
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editor.Size = new Size(this.ClientSize.Width - EDITOR_BORDER_LEFT - EDITOR_BORDER_RIGHT,
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this.ClientSize.Height - EDITOR_BORDER_TOP - EDITOR_BORDER_BOTTOM);
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editor.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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editor.Name = "editor";
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editor.TabStop = true;
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editor.TabIndex = 0;
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this.Controls.Add(editor);
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}
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// Disposer
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Methods
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// This refreshes the style settings
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public virtual void RefreshSettings()
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{
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editor.RefreshStyle();
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}
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// This moves the caret to the given line
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public virtual void MoveToLine(int linenumber)
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{
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editor.MoveToLine(linenumber);
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}
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// This clears all marks
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public virtual void ClearMarks()
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{
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editor.ClearMarks();
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}
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// This creates error marks for errors that apply to this file
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public virtual void MarkScriptErrors(IEnumerable<CompilerError> errors)
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{
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// Clear all marks
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ClearMarks();
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// Go for all errors that apply to this script
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foreach(CompilerError e in errors)
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{
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if(VerifyErrorForScript(e))
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{
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// Add a mark on the line where this error occurred
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editor.AddMark(e.linenumber);
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}
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}
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}
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// This verifies if the specified error applies to this script
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public virtual bool VerifyErrorForScript(CompilerError e)
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{
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return false;
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}
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// This compiles the script
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public virtual void Compile()
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{
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}
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// This saves the document (used for both explicit and implicit)
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// Return true when successfully saved
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public virtual bool Save()
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{
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return false;
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}
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// This saves the document to a new file
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// Return true when successfully saved
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public virtual bool SaveAs(string filename)
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{
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return false;
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}
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// This changes the script configurations
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public virtual void ChangeScriptConfig(ScriptConfiguration newconfig)
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{
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}
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// Call this to set the tab title
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protected void SetTitle(string title)
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{
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this.Text = title;
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}
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// Perform undo
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public void Undo()
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{
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editor.Undo();
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}
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// Perform redo
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public void Redo()
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{
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editor.Redo();
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}
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// Perform cut
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public void Cut()
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{
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editor.Cut();
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}
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// Perform copy
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public void Copy()
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{
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editor.Copy();
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}
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// Perform paste
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public void Paste()
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{
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editor.Paste();
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}
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#endregion
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#region ================== Events
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// Mouse released
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protected override void OnMouseUp(MouseEventArgs e)
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{
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base.OnMouseUp(e);
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// Focus to the editor!
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editor.Focus();
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editor.GrabFocus();
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}
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// Receiving focus?
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protected override void OnGotFocus(EventArgs e)
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{
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base.OnGotFocus(e);
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// Focus to the editor!
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editor.Focus();
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editor.GrabFocus();
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}
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#endregion
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}
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}
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