UltimateZoneBuilder/Source/Core/IO/MapSetIO.cs
MaxED 724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00

164 lines
4.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Globalization;
using CodeImp.DoomBuilder.Map;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.IO
{
internal abstract class MapSetIO : IMapSetIO
{
#region ================== Constants
#endregion
#region ================== Variables
// WAD File
protected WAD wad;
// Map manager
protected MapManager manager;
#endregion
#region ================== Properties
public abstract int MaxSidedefs { get; }
public abstract int MaxVertices { get; }
public abstract int MaxLinedefs { get; }
public abstract int MaxSectors { get; }
public abstract int MaxThings { get; }
public abstract int MinTextureOffset { get; }
public abstract int MaxTextureOffset { get; }
public abstract int VertexDecimals { get; }
public abstract string DecimalsFormat { get; }
public abstract bool HasLinedefTag { get; }
public abstract bool HasThingTag { get; }
public abstract bool HasThingAction { get; }
public abstract bool HasCustomFields { get; }
public abstract bool HasThingHeight { get; }
public abstract bool HasActionArgs { get; }
public abstract bool HasMixedActivations { get; }
public abstract bool HasPresetActivations { get; }
public abstract bool HasBuiltInActivations { get; }
public abstract bool HasNumericLinedefFlags { get; }
public abstract bool HasNumericThingFlags { get; }
public abstract bool HasNumericLinedefActivations { get; }
public abstract int MaxTag { get; }
public abstract int MinTag { get; }
public abstract int MaxAction { get; }
public abstract int MinAction { get; }
public abstract int MaxArgument { get; }
public abstract int MinArgument { get; }
public abstract int MaxEffect { get; }
public abstract int MinEffect { get; }
public abstract int MaxBrightness { get; }
public abstract int MinBrightness { get; }
public abstract int MaxThingType { get; }
public abstract int MinThingType { get; }
public abstract float MaxCoordinate { get; }
public abstract float MinCoordinate { get; }
public abstract int MaxThingAngle { get; }
public abstract int MinThingAngle { get; }
public abstract Dictionary<string, List<string>> UIFields { get; } //mxd
#endregion
#region ================== Constructor / Disposer
// Constructor
internal MapSetIO(WAD wad, MapManager manager)
{
// Initialize
this.wad = wad;
this.manager = manager;
}
#endregion
#region ================== Static Methods
// This returns and instance of the specified IO class
public static MapSetIO Create(string classname)
{
return Create(classname, null, null);
}
// This returns and instance of the specified IO class
public static MapSetIO Create(string classname, WAD wadfile, MapManager manager)
{
object[] args;
MapSetIO result;
string fullname;
try
{
// Create arguments
args = new object[2];
args[0] = wadfile;
args[1] = manager;
// Make the full class name
fullname = "CodeImp.DoomBuilder.IO." + classname;
// Create IO class
result = (MapSetIO)General.ThisAssembly.CreateInstance(fullname, false,
BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
// Check result
if(result != null)
{
// Success
return result;
}
else
{
// No such class
throw new ArgumentException("No such map format interface found: \"" + classname + "\"");
}
}
// Catch errors
catch(TargetInvocationException e)
{
// Throw the actual exception
Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
Debug.WriteLine(e.InnerException.Message);
Debug.WriteLine(e.InnerException.StackTrace);
throw e.InnerException;
}
}
#endregion
#region ================== Methods
// Required implementations
public abstract MapSet Read(MapSet map, string mapname);
public abstract void Write(MapSet map, string mapname, int position);
#endregion
}
}