UltimateZoneBuilder/Source/Windows/TextureBrowserForm.cs

316 lines
No EOL
9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.IO;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
internal partial class TextureBrowserForm : Form
{
// Variables
private string selectedname;
private Point lastposition;
private Size lastsize;
private ListViewGroup usedgroup;
private ListViewGroup availgroup;
private ListViewItem selectedset;
// Properties
public string SelectedName { get { return selectedname; } }
// Constructor
public TextureBrowserForm()
{
Cursor.Current = Cursors.WaitCursor;
ListViewItem item;
// Initialize
InitializeComponent();
browser.ApplySettings();
// Update the used textures
General.Map.Data.UpdateUsedTextures();
// Fill texture sets list with normal texture sets
foreach(IFilledTextureSet ts in General.Map.Data.TextureSets)
{
item = texturesets.Items.Add(ts.Name);
item.Tag = ts;
item.ImageIndex = 0;
}
// Add special textures sets
item = texturesets.Items.Add(General.Map.Data.AllTextureSet.Name);
item.Tag = General.Map.Data.AllTextureSet;
item.ImageIndex = 1;
// Add container-specific texture sets
foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets)
{
item = texturesets.Items.Add(ts.Name);
item.Tag = ts;
item.ImageIndex = 2 + ts.LocationType;
}
// Select the last one that was selected
string selectname = General.Settings.ReadSetting("browserwindow.textureset", "");
foreach(ListViewItem i in texturesets.Items) if(i.Text == selectname) selectedset = i;
// None selected? Then select the first
if(selectedset == null) selectedset = texturesets.Items[0];
// Make groups
usedgroup = browser.AddGroup("Used Textures");
availgroup = browser.AddGroup("Available Textures");
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
// Position window from configuration settings
this.SuspendLayout();
/*
this.Location = new Point(General.Settings.ReadSetting("browserwindow.positionx", this.Location.X),
General.Settings.ReadSetting("browserwindow.positiony", this.Location.Y));
*/
this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width),
General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height));
this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal);
if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent;
this.ResumeLayout(true);
}
// This fills the lists and selects the given texture
public void Setup(string selecttexture)
{
if(!string.IsNullOrEmpty(selecttexture))
{
// We prefer selecting the texture using the Texture Set that was previously selected
if(texturesets.SelectedItems.Count > 0)
{
if(SelectTextureInSet(texturesets.SelectedItems[0], selecttexture)) return;
}
// Otherwise, go from top to bottom to find the texture
foreach(ListViewItem i in texturesets.Items)
{
if(SelectTextureInSet(i, selecttexture)) return;
}
}
// Select texture set and fill list
selectedset.Selected = true;
selectedset.EnsureVisible();
FillImagesList(selecttexture);
}
// This selects a Texture Set and the texture if it can be found
private bool SelectTextureInSet(ListViewItem setitem, string selecttexture)
{
long longname = Lump.MakeLongName(selecttexture);
IFilledTextureSet set = (setitem.Tag as IFilledTextureSet);
foreach(ImageData img in set.Textures)
{
if(img.LongName == longname)
{
// Texture found in this set! Select it now.
selectedset = setitem;
selectedset.Selected = true;
selectedset.EnsureVisible();
FillImagesList(selecttexture);
return true;
}
}
return false;
}
// Selection changed
private void browser_SelectedItemChanged()
{
apply.Enabled = (browser.SelectedItem != null);
}
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
// Set selected name and close
selectedname = browser.SelectedItem.Text;
DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// No selection, close
selectedname = "";
DialogResult = DialogResult.Cancel;
this.Close();
}
// Activated
private void TextureBrowserForm_Activated(object sender, EventArgs e)
{
// Focus the textbox
browser.FocusTextbox();
Cursor.Current = Cursors.Default;
}
// Loading
private void TextureBrowserForm_Load(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Resized
private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Moved
private void TextureBrowserForm_Move(object sender, EventArgs e)
{
// Normal windowstate?
if(this.WindowState == FormWindowState.Normal)
{
// Keep last position and size
lastposition = this.Location;
lastsize = this.Size;
}
}
// Closing
private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e)
{
int windowstate;
// Determine window state to save
if(this.WindowState != FormWindowState.Minimized)
windowstate = (int)this.WindowState;
else
windowstate = (int)FormWindowState.Normal;
// Save window settings
General.Settings.WriteSetting("browserwindow.positionx", lastposition.X);
General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y);
General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width);
General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height);
General.Settings.WriteSetting("browserwindow.windowstate", windowstate);
// Save last selected texture set
if(texturesets.SelectedItems.Count > 0)
General.Settings.WriteSetting("browserwindow.textureset", texturesets.SelectedItems[0].Text);
// Clean up
browser.CleanUp();
}
// Static method to browse for texture
// Returns null when cancelled.
public static string Browse(IWin32Window parent, string select)
{
TextureBrowserForm browser = new TextureBrowserForm();
browser.Setup(select);
if(browser.ShowDialog(parent) == DialogResult.OK)
{
// Return result
return browser.SelectedName;
}
else
{
// Cancelled
return select;
}
}
// Texture set selected
private void texturesets_SelectedIndexChanged(object sender, EventArgs e)
{
// Anything slected?
if(texturesets.SelectedItems.Count > 0)
{
// Not the same?
if(texturesets.SelectedItems[0] != selectedset)
{
selectedset = texturesets.SelectedItems[0];
FillImagesList(null);
}
}
}
// Item double clicked
private void browser_SelectedItemDoubleClicked()
{
if(apply.Enabled) apply_Click(this, EventArgs.Empty);
}
// This fills the list of textures, depending on the selected texture set
private void FillImagesList(string selecttexture)
{
// Get the selected texture set
IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet);
// Start adding
browser.BeginAdding(false);
// Add all available textures and mark the images for temporary loading
foreach(ImageData img in set.Textures)
browser.Add(img.Name, img, img, availgroup);
// Add all used textures and mark the images for permanent loading
foreach(ImageData img in set.Textures)
if(img.UsedInMap) browser.Add(img.Name, img, img, usedgroup);
// Done adding
browser.EndAdding();
// Select texture
if(!string.IsNullOrEmpty(selecttexture))
browser.SelectItem(selecttexture, usedgroup);
}
}
}