#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CodeImp.DoomBuilder.IO; using Microsoft.Win32; using System.Diagnostics; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class TextureBrowserForm : Form { // Variables private string selectedname; private Point lastposition; private Size lastsize; private ListViewGroup usedgroup; private ListViewGroup availgroup; private ListViewItem selectedset; // Properties public string SelectedName { get { return selectedname; } } // Constructor public TextureBrowserForm() { Cursor.Current = Cursors.WaitCursor; ListViewItem item; // Initialize InitializeComponent(); browser.ApplySettings(); // Update the used textures General.Map.Data.UpdateUsedTextures(); // Fill texture sets list with normal texture sets foreach(IFilledTextureSet ts in General.Map.Data.TextureSets) { item = texturesets.Items.Add(ts.Name); item.Tag = ts; item.ImageIndex = 0; } // Add special textures sets item = texturesets.Items.Add(General.Map.Data.AllTextureSet.Name); item.Tag = General.Map.Data.AllTextureSet; item.ImageIndex = 1; // Add container-specific texture sets foreach(ResourceTextureSet ts in General.Map.Data.ResourceTextureSets) { item = texturesets.Items.Add(ts.Name); item.Tag = ts; item.ImageIndex = 2 + ts.LocationType; } // Select the last one that was selected string selectname = General.Settings.ReadSetting("browserwindow.textureset", ""); foreach(ListViewItem i in texturesets.Items) if(i.Text == selectname) selectedset = i; // None selected? Then select the first if(selectedset == null) selectedset = texturesets.Items[0]; // Make groups usedgroup = browser.AddGroup("Used Textures"); availgroup = browser.AddGroup("Available Textures"); // Keep last position and size lastposition = this.Location; lastsize = this.Size; // Position window from configuration settings this.SuspendLayout(); /* this.Location = new Point(General.Settings.ReadSetting("browserwindow.positionx", this.Location.X), General.Settings.ReadSetting("browserwindow.positiony", this.Location.Y)); */ this.Size = new Size(General.Settings.ReadSetting("browserwindow.sizewidth", this.Size.Width), General.Settings.ReadSetting("browserwindow.sizeheight", this.Size.Height)); this.WindowState = (FormWindowState)General.Settings.ReadSetting("browserwindow.windowstate", (int)FormWindowState.Normal); if(this.WindowState == FormWindowState.Normal) this.StartPosition = FormStartPosition.CenterParent; this.ResumeLayout(true); } // This fills the lists and selects the given texture public void Setup(string selecttexture) { if(!string.IsNullOrEmpty(selecttexture)) { // We prefer selecting the texture using the Texture Set that was previously selected if(texturesets.SelectedItems.Count > 0) { if(SelectTextureInSet(texturesets.SelectedItems[0], selecttexture)) return; } // Otherwise, go from top to bottom to find the texture foreach(ListViewItem i in texturesets.Items) { if(SelectTextureInSet(i, selecttexture)) return; } } // Select texture set and fill list selectedset.Selected = true; selectedset.EnsureVisible(); FillImagesList(selecttexture); } // This selects a Texture Set and the texture if it can be found private bool SelectTextureInSet(ListViewItem setitem, string selecttexture) { long longname = Lump.MakeLongName(selecttexture); IFilledTextureSet set = (setitem.Tag as IFilledTextureSet); foreach(ImageData img in set.Textures) { if(img.LongName == longname) { // Texture found in this set! Select it now. selectedset = setitem; selectedset.Selected = true; selectedset.EnsureVisible(); FillImagesList(selecttexture); return true; } } return false; } // Selection changed private void browser_SelectedItemChanged() { apply.Enabled = (browser.SelectedItem != null); } // OK clicked private void apply_Click(object sender, EventArgs e) { // Set selected name and close selectedname = browser.SelectedItem.Text; DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // No selection, close selectedname = ""; DialogResult = DialogResult.Cancel; this.Close(); } // Activated private void TextureBrowserForm_Activated(object sender, EventArgs e) { // Focus the textbox browser.FocusTextbox(); Cursor.Current = Cursors.Default; } // Loading private void TextureBrowserForm_Load(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Resized private void TextureBrowserForm_ResizeEnd(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Moved private void TextureBrowserForm_Move(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Closing private void TextureBrowserForm_FormClosing(object sender, FormClosingEventArgs e) { int windowstate; // Determine window state to save if(this.WindowState != FormWindowState.Minimized) windowstate = (int)this.WindowState; else windowstate = (int)FormWindowState.Normal; // Save window settings General.Settings.WriteSetting("browserwindow.positionx", lastposition.X); General.Settings.WriteSetting("browserwindow.positiony", lastposition.Y); General.Settings.WriteSetting("browserwindow.sizewidth", lastsize.Width); General.Settings.WriteSetting("browserwindow.sizeheight", lastsize.Height); General.Settings.WriteSetting("browserwindow.windowstate", windowstate); // Save last selected texture set if(texturesets.SelectedItems.Count > 0) General.Settings.WriteSetting("browserwindow.textureset", texturesets.SelectedItems[0].Text); // Clean up browser.CleanUp(); } // Static method to browse for texture // Returns null when cancelled. public static string Browse(IWin32Window parent, string select) { TextureBrowserForm browser = new TextureBrowserForm(); browser.Setup(select); if(browser.ShowDialog(parent) == DialogResult.OK) { // Return result return browser.SelectedName; } else { // Cancelled return select; } } // Texture set selected private void texturesets_SelectedIndexChanged(object sender, EventArgs e) { // Anything slected? if(texturesets.SelectedItems.Count > 0) { // Not the same? if(texturesets.SelectedItems[0] != selectedset) { selectedset = texturesets.SelectedItems[0]; FillImagesList(null); } } } // Item double clicked private void browser_SelectedItemDoubleClicked() { if(apply.Enabled) apply_Click(this, EventArgs.Empty); } // This fills the list of textures, depending on the selected texture set private void FillImagesList(string selecttexture) { // Get the selected texture set IFilledTextureSet set = (selectedset.Tag as IFilledTextureSet); // Start adding browser.BeginAdding(false); // Add all available textures and mark the images for temporary loading foreach(ImageData img in set.Textures) browser.Add(img.Name, img, img, availgroup); // Add all used textures and mark the images for permanent loading foreach(ImageData img in set.Textures) if(img.UsedInMap) browser.Add(img.Name, img, img, usedgroup); // Done adding browser.EndAdding(); // Select texture if(!string.IsNullOrEmpty(selecttexture)) browser.SelectItem(selecttexture, usedgroup); } } }