UltimateZoneBuilder/Source/VisualModes/VisualThing.cs

83 lines
1.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.VisualModes
{
public abstract class VisualThing : IComparable<VisualThing>
{
#region ================== Constants
#endregion
#region ================== Variables
// Thing
private Thing thing;
#endregion
#region ================== Properties
public Thing Thing { get { return thing; } }
#endregion
#region ================== Constructor / Destructor
// Constructor
public VisualThing(Thing t)
{
// Initialize
this.thing = t;
}
#endregion
#region ================== Methods
// This compares for sorting by sprite
public int CompareTo(VisualThing other)
{
return 0;
}
#endregion
}
}