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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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8e0589ddf3
@ Missing include paths are now reported as errors
252 lines
5 KiB
INI
252 lines
5 KiB
INI
/*************************************************************\
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Doom Builder Game Configuration for Eternity
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\*************************************************************/
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// This is required to prevent accedential use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "Eternity (Doom in UDMF format)";
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// This is the simplified game engine/sourceport name
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engine = "eternity";
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// The format interface handles the map data format
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formatinterface = "UniversalMapSetIO";
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// Default lump name for new map
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defaultlumpname = "MAP01";
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// Default testing parameters
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testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
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// Default nodebuilder configurations
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defaultsavecompiler = "zennode_normal";
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defaulttestcompiler = "zennode_fast";
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// Skill levels
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skills
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{
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include("Includes\\Doom_misc.cfg", "skills");
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}
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// When this is set to true, sectors with the same tag will light up when a line is highlighted
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linetagindicatesectors = true;
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// Special linedefs
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soundlinedefflag = "blocksound";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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// Door making
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makedoortrack = "DOORTRAK";
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makedooraction = 202; // See linedeftypes
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makedoorarg0 = 0;
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makedoorarg1 = 16;
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makedoorarg2 = 0;
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makedoorarg3 = 3;
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makedoorarg4 = 0;
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// Generalized actions
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generalizedlinedefs = true;
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generalizedsectors = true;
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// Texture loading options
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mixtexturesflats = false;
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defaulttexturescale = 1.0f;
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defaultflatscale = 1.0f;
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// Some common settings
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include("Includes\\Common.cfg");
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// Default flags for first new thing
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defaultthingflags
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{
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include("Includes\\UDMF_misc.cfg", "defaultthingflags");
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}
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// Texture sources
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textures
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{
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include("Includes\\Doom_misc.cfg", "textures");
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}
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// Patch sources
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patches
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{
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include("Includes\\Doom_misc.cfg", "patches");
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}
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// Sprite sources
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sprites
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{
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include("Includes\\Doom_misc.cfg", "sprites");
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}
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// Flat sources
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flats
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{
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include("Includes\\Doom_misc.cfg", "flats");
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}
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// Colormap sources
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colormaps
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{
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include("Includes\\Boom_misc.cfg", "colormaps");
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}
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/*
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GAME DETECT PATTERN
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Used to guess the game for which a WAD file is made.
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1 = One of these lumps must exist
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2 = None of these lumps must exist
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3 = All of these lumps must exist
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*/
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gamedetect
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{
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TEXTMAP = 3;
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ENDMAP = 3;
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}
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maplumpnames
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{
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include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_begin");
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include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_end");
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}
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/*
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ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
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Only add fields here that Doom Builder does not edit with its own user-interface!
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The "default" field must match the UDMF specifications!
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Field data types:
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0 = integer *
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1 = float
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2 = string
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3 = bool
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4 = linedeftype (integer) *
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5 = sectoreffect (integer) *
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6 = texture (string)
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7 = flat (string)
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8 = angle in degrees (integer)
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9 = angle in radians (float)
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10 = XXRRGGBB color (integer)
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11 = enum option (integer) *
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12 = enum bits (integer) *
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13 = sector tag (integer) *
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14 = thing tag (integer) *
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15 = linedef tag (integer) *
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16 = enum option (string)
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*/
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universalfields
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{
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}
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// Default sector brightness levels
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sectorbrightness
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{
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include("Includes\\Eternity_misc.cfg", "sectorbrightness");
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}
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// Generalized sector types
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gen_sectortypes
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{
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include("Includes\\Boom_generalized.cfg", "gen_sectortypes");
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}
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// SECTOR TYPES
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sectortypes
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{
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include("Includes\\Doom_sectors.cfg");
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}
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// LINEDEF FLAGS
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linedefflags
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{
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include("Includes\\UDMF_misc.cfg", "linedefflags");
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include("Includes\\Eternity_misc.cfg", "linedefflags_udmf");
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}
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// LINEDEF ACTIVATIONS
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linedefactivations
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{
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include("Includes\\UDMF_misc.cfg", "linedefactivations");
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}
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// Generalized sector types
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gen_linedeftypes
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{
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include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
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}
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// LINEDEF TYPES
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linedeftypes
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{
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include("Includes\\Doom_linedefs.cfg");
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include("Includes\\Boom_linedefs.cfg");
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include("Includes\\Eternity_linedefs.cfg");
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}
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// THING FLAGS
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thingflags
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{
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include("Includes\\UDMF_misc.cfg", "thingflags");
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}
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// Things flags masks
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include("Includes\\Doom_misc.cfg", "thingflagsmasks");
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// THING TYPES
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thingtypes
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{
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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include("Includes\\Boom_things.cfg");
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include("Includes\\Eternity_things.cfg");
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}
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// ENUMERATIONS
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// These are enumerated lists for linedef types and UDMF fields.
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// Reserved names are: angledeg, anglerad, color, texture, flat
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enums
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{
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}
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// Default thing filters
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// (these are not required, just usefull for new users)
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thingsfilters
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{
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include("Includes\\UDMF_misc.cfg", "thingsfilters");
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}
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// Default texture sets
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// (these are not required, but usefull for new users)
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texturesets
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{
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include("Includes\\Doom_texturesets.cfg");
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}
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