UltimateZoneBuilder/Build/Configurations/Eternity_DoomUDMF.cfg
codeimp 8e0589ddf3 @ Total restructure of the game configuration includes
@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00

252 lines
5 KiB
INI

/*************************************************************\
Doom Builder Game Configuration for Eternity
\*************************************************************/
// This is required to prevent accedential use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "Eternity (Doom in UDMF format)";
// This is the simplified game engine/sourceport name
engine = "eternity";
// The format interface handles the map data format
formatinterface = "UniversalMapSetIO";
// Default lump name for new map
defaultlumpname = "MAP01";
// Default testing parameters
testparameters = "-iwad \"%WP\" -skill \"%S\" -file \"%AP\" \"%F\" -warp %L1 %L2 %NM";
// Default nodebuilder configurations
defaultsavecompiler = "zennode_normal";
defaulttestcompiler = "zennode_fast";
// Skill levels
skills
{
include("Includes\\Doom_misc.cfg", "skills");
}
// When this is set to true, sectors with the same tag will light up when a line is highlighted
linetagindicatesectors = true;
// Special linedefs
soundlinedefflag = "blocksound";
singlesidedflag = "blocking";
doublesidedflag = "twosided";
impassableflag = "blocking";
upperunpeggedflag = "dontpegtop";
lowerunpeggedflag = "dontpegbottom";
// Door making
makedoortrack = "DOORTRAK";
makedooraction = 202; // See linedeftypes
makedoorarg0 = 0;
makedoorarg1 = 16;
makedoorarg2 = 0;
makedoorarg3 = 3;
makedoorarg4 = 0;
// Generalized actions
generalizedlinedefs = true;
generalizedsectors = true;
// Texture loading options
mixtexturesflats = false;
defaulttexturescale = 1.0f;
defaultflatscale = 1.0f;
// Some common settings
include("Includes\\Common.cfg");
// Default flags for first new thing
defaultthingflags
{
include("Includes\\UDMF_misc.cfg", "defaultthingflags");
}
// Texture sources
textures
{
include("Includes\\Doom_misc.cfg", "textures");
}
// Patch sources
patches
{
include("Includes\\Doom_misc.cfg", "patches");
}
// Sprite sources
sprites
{
include("Includes\\Doom_misc.cfg", "sprites");
}
// Flat sources
flats
{
include("Includes\\Doom_misc.cfg", "flats");
}
// Colormap sources
colormaps
{
include("Includes\\Boom_misc.cfg", "colormaps");
}
/*
GAME DETECT PATTERN
Used to guess the game for which a WAD file is made.
1 = One of these lumps must exist
2 = None of these lumps must exist
3 = All of these lumps must exist
*/
gamedetect
{
TEXTMAP = 3;
ENDMAP = 3;
}
maplumpnames
{
include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_begin");
include("Includes\\UDMF_misc.cfg", "udmfmaplumpnames_end");
}
/*
ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
Only add fields here that Doom Builder does not edit with its own user-interface!
The "default" field must match the UDMF specifications!
Field data types:
0 = integer *
1 = float
2 = string
3 = bool
4 = linedeftype (integer) *
5 = sectoreffect (integer) *
6 = texture (string)
7 = flat (string)
8 = angle in degrees (integer)
9 = angle in radians (float)
10 = XXRRGGBB color (integer)
11 = enum option (integer) *
12 = enum bits (integer) *
13 = sector tag (integer) *
14 = thing tag (integer) *
15 = linedef tag (integer) *
16 = enum option (string)
*/
universalfields
{
}
// Default sector brightness levels
sectorbrightness
{
include("Includes\\Eternity_misc.cfg", "sectorbrightness");
}
// Generalized sector types
gen_sectortypes
{
include("Includes\\Boom_generalized.cfg", "gen_sectortypes");
}
// SECTOR TYPES
sectortypes
{
include("Includes\\Doom_sectors.cfg");
}
// LINEDEF FLAGS
linedefflags
{
include("Includes\\UDMF_misc.cfg", "linedefflags");
include("Includes\\Eternity_misc.cfg", "linedefflags_udmf");
}
// LINEDEF ACTIVATIONS
linedefactivations
{
include("Includes\\UDMF_misc.cfg", "linedefactivations");
}
// Generalized sector types
gen_linedeftypes
{
include("Includes\\Boom_generalized.cfg", "gen_linedeftypes");
}
// LINEDEF TYPES
linedeftypes
{
include("Includes\\Doom_linedefs.cfg");
include("Includes\\Boom_linedefs.cfg");
include("Includes\\Eternity_linedefs.cfg");
}
// THING FLAGS
thingflags
{
include("Includes\\UDMF_misc.cfg", "thingflags");
}
// Things flags masks
include("Includes\\Doom_misc.cfg", "thingflagsmasks");
// THING TYPES
thingtypes
{
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
include("Includes\\Eternity_things.cfg");
}
// ENUMERATIONS
// These are enumerated lists for linedef types and UDMF fields.
// Reserved names are: angledeg, anglerad, color, texture, flat
enums
{
}
// Default thing filters
// (these are not required, just usefull for new users)
thingsfilters
{
include("Includes\\UDMF_misc.cfg", "thingsfilters");
}
// Default texture sets
// (these are not required, but usefull for new users)
texturesets
{
include("Includes\\Doom_texturesets.cfg");
}