mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 04:12:12 +00:00
a9bc8f9e05
Visplane Explorer plugin will show warning message instead of chashing if current map is not in Doom map format. Fixed a crash when trying to undo sector creation in Visual Modes. Fixed incorrect colors in Script Editor.
166 lines
4.5 KiB
C#
166 lines
4.5 KiB
C#
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#region ================== Copyright (c) 2012 Pascal vd Heiden
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/*
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* Copyright (c) 2012 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Plugins.VisplaneExplorer.Properties;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using System.Drawing;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.Plugins;
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using CodeImp.DoomBuilder.Types;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
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{
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public class BuilderPlug : Plug
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{
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#region ================== Variables
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// Objects
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private static BuilderPlug me;
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private VPOManager vpo;
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private InterfaceForm interfaceform;
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// Palettes
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private Palette[] palettes;
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#endregion
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#region ================== Properties
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// Properties
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public static BuilderPlug Me { get { return me; } }
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public override string Name { get { return "VisplaneExplorer"; } }
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internal static VPOManager VPO { get { return me.vpo; } }
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internal static InterfaceForm InterfaceForm { get { return me.interfaceform; } }
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internal static Palette[] Palettes { get { return me.palettes; } }
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public override int MinimumRevision { get { return 1545; } }
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#endregion
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#region ================== Initialize / Dispose
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// This event is called when the plugin is initialized
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public override void OnInitialize()
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{
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base.OnInitialize();
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General.Actions.BindMethods(this);
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// Load interface controls
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interfaceform = new InterfaceForm();
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// Load VPO manager (manages multithreading and communication with vpo.dll)
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vpo = new VPOManager();
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// Keep a static reference
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me = this;
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}
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// Some things cannot be initialized at plugin start, so we do them here
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public override void OnMapOpenBegin()
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{
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base.OnMapOpenBegin();
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if (palettes == null)
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{
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// Load palettes
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palettes = new Palette[(int)ViewStats.NumStats];
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palettes[(int)ViewStats.Visplanes] = new Palette(Resources.Visplanes_pal);
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palettes[(int)ViewStats.Drawsegs] = new Palette(Resources.Drawsegs_pal);
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palettes[(int)ViewStats.Solidsegs] = new Palette(Resources.Solidsegs_pal);
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palettes[(int)ViewStats.Openings] = new Palette(Resources.Openings_pal);
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ApplyUserColors();
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}
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}
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// Preferences changed
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public override void OnClosePreferences(PreferencesController controller)
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{
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base.OnClosePreferences(controller);
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ApplyUserColors();
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}
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// This is called when the plugin is terminated
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public override void Dispose()
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{
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// Clean up
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interfaceform.Dispose();
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interfaceform = null;
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vpo.Dispose();
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vpo = null;
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General.Actions.UnbindMethods(this);
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base.Dispose();
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}
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#endregion
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#region ================== Methods
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// This applies user-defined appearance colors to the palettes
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private void ApplyUserColors()
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{
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if(palettes != null)
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{
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// Override special palette indices with user-defined colors
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for(int i = 0; i < palettes.Length; i++)
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{
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palettes[i].SetColor(Tile.POINT_VOID_B, General.Colors.Background.WithAlpha(0).ToInt());
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}
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}
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}
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// This returns a unique temp filename
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public static string MakeTempFilename(string extension)
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{
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string filename;
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string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
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Random rnd = new Random();
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int i;
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do
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{
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// Generate a filename
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filename = "";
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for(i = 0; i < 8; i++) filename += chars[rnd.Next(chars.Length)];
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filename = Path.Combine(General.TempPath, filename + extension);
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}
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// Continue while file is not unique
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while(File.Exists(filename) || Directory.Exists(filename));
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// Return the filename
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return filename;
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}
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#endregion
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}
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}
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