A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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MaxED 70ea0658ed GZDoom Builder 1.12:
GZDoom Builder now uses SharpCompress.dll instead of SharpZip.dll.
Added PK7 archive support.
PK3 archives now load aprox. 40% faster.
Textures browser now shows Folder/PK3/PK7 folder structure.
TextureBrowserForm is now used to display both Textures and Flats.
ACS scripts from #include and #import directives are now shown in Script name/number dropdowns.
Fixed several cases when ACS scripts lists used in Edit Thing and Edit Linedef forms wasn't updated when they should've (i.e. after compiling a script).
2012-07-23 21:28:23 +00:00
Build GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Documents Added -strictpatches command line parameter to indicate strict patches loading for the WAD file loaded from command line 2011-07-26 20:06:38 +00:00
Help GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Resources @ work in progress 2011-12-07 21:05:09 +00:00
Setup Things can now be moved horizontally in Visual Modes 2012-06-29 14:03:35 +00:00
Source GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
Tests @ Textures scaled with UDMF scaling fields in GZDoom mode are now correctly displayed and alignable (except autoalign: todo) 2011-12-04 22:24:01 +00:00
Builder.sln GZDoom Builder 1.07 2012-06-01 19:53:14 +00:00
CompileHelp.bat GZDoom Builder 1.09b: 2012-06-29 18:58:18 +00:00
MakeRelease.bat Updated default settings, compilers and release script 2010-08-18 17:45:12 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00