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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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113f9c6039
Added UDMF Controls plugin. Added "Snap selected vertices to grid" mode (Found in Edit menu).
28 lines
1.5 KiB
HTML
28 lines
1.5 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>UDMF Controls plugin</h1></div>
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<div id="contents">
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<p>UDMF Controls plugin lets you edit surface properties and linedef/sector UDMF flags quickly.<br />
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<strong>Default key:</strong> Ctrl-T.<br />
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<strong>Found in:</strong> Preferences -> Controls -> Tools -> Open UDMF Controls.<br /><br />
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<img style="float:left; margin-right:10px" src="gz_udmfcontrols.jpg"/>
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<strong>Usage:</strong> select some surfaces in Visual Modes, then open UDMF Controls panel to edit surface properties and linedef/sector UDMF flags. If no surfaces are selected, currently hilighted surface will be used.<br /><br />
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When <strong>Relative mode</strong> is active, scale, position and rotation are changed relatively to their initial values.<br /><br />
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You can press <strong>Shift</strong>, then click inside Rotation control's dial to snap angle to 45-degrees increment.
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</p>
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</div>
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</body>
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