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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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3d2d9e21ef
Updated model pitch handling to match current GZDoom implementation. Fixed imprecise vertex coordinates generated by Draw Ellipse mode. Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource. Internal: changed output of all InterpolationTools methods from int to float. Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted. |
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.. | ||
IVisualPickable.cs | ||
VisualBlockEntry.cs | ||
VisualBlockMap.cs | ||
VisualCamera.cs | ||
VisualGeometry.cs | ||
VisualMode.cs | ||
VisualPickResult.cs | ||
VisualSector.cs | ||
VisualThing.cs | ||
VisualVertex.cs |