UltimateZoneBuilder/Source/Core/Rendering
MaxED 3d2d9e21ef Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size.
Updated model pitch handling to match current GZDoom implementation.
Fixed imprecise vertex coordinates generated by Draw Ellipse mode.
Fixed a resource loading exception when opened map file wad was located in the root of a Directory resource.
Internal: changed output of all InterpolationTools methods from int to float.
Fixed, Internal: InterpolationTools.InterpolateColor() delta usage was inverted.
2016-06-03 20:22:07 +00:00
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ColorCollection.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ColorSetting.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CommentType.cs UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
CustomTextLabel.cs Added, Drag Vertices\Linedefs\Sectors\Edit Selection modes: sidedefs facing outside of current selection are now reattached/added/removed after moving the selection. 2016-04-25 14:48:39 +00:00
D3DDevice.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
D3DShader.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
Display2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
FlatQuad.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
FlatVertex.cs Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
ID3DResource.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
IRenderer2D.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
IRenderer3D.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
PixelColor.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
PixelColorBlock.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Plotter.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
Presentation.cs Added, Linedefs mode, Things mode: selection numbers can now be displayed and can be toggled using the "View Selection Numbering" mode toolbar button. 2016-04-04 22:20:49 +00:00
Renderer.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
Renderer2D.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
Renderer3D.cs Changed, Classic modes: displayed mouse map position coordinates are now snapped to current grid size. 2016-06-03 20:22:07 +00:00
RenderLayers.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
RenderPasses.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ShaderManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceBufferSet.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntry.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
SurfaceEntryCollection.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
SurfaceManager.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
SurfaceUpdate.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
TextAlignment.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextFont.cs Classic modes: rewritten and optimized some parts of text label rendering logic. 2016-03-30 23:25:03 +00:00
TextLabel.cs Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
Things2DShader.cs Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation. 2016-01-14 22:15:54 +00:00
ViewMode.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VisualVertexHandle.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
World3DShader.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
WorldVertex.cs Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00