mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-02 16:42:30 +00:00
139c297161
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background). Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best). Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg.
29 lines
No EOL
1.2 KiB
C#
29 lines
No EOL
1.2 KiB
C#
#region ================== Namespaces
|
|
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.GZBuilder
|
|
{
|
|
//mxd. should get rid of this class one day...
|
|
public static class GZGeneral
|
|
{
|
|
#region ================== Properties
|
|
|
|
//gzdoom light types
|
|
private static readonly int[] gzLights = { /* normal lights */ 9800, 9801, 9802, 9803, 9804, /* additive lights */ 9810, 9811, 9812, 9813, 9814, /* negative lights */ 9820, 9821, 9822, 9823, 9824, /* vavoom lights */ 1502, 1503};
|
|
public static int[] GZ_LIGHTS { get { return gzLights; } }
|
|
private static readonly int[] gzLightTypes = { 5, 10, 15 }; //these are actually offsets in gz_lights
|
|
public static int[] GZ_LIGHT_TYPES { get { return gzLightTypes; } }
|
|
private static readonly DynamicLightType[] gzAnimatedLightTypes = { DynamicLightType.FLICKER, DynamicLightType.RANDOM, DynamicLightType.PULSE };
|
|
public static DynamicLightType[] GZ_ANIMATED_LIGHT_TYPES { get { return gzAnimatedLightTypes; } }
|
|
|
|
//asc script action specials
|
|
private static readonly int[] acsSpecials = { 80, 81, 82, 83, 84, 85, 226 };
|
|
public static int[] ACS_SPECIALS { get { return acsSpecials; } }
|
|
|
|
#endregion
|
|
|
|
}
|
|
} |