UltimateZoneBuilder/Source/Core/GZBuilder/Data
MaxED 724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00
..
BoundingBox.cs Removed some unused functions. 2012-07-10 14:14:53 +00:00
DynamicLight.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
EngineInfo.cs DECORATE Scale actor property is now taken into account when rendering models. 2013-06-14 11:40:18 +00:00
GameType.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
LinedefColorPreset.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
LinksCollector.cs Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
MapInfo.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ModelData.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ModelLoadState.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
ScriptItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScriptType.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
SharpCompressHelper.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
TextureData.cs ModelReader: fixed a crash when trying to load a model without extension. 2013-07-24 13:11:50 +00:00
ThingCopyData.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00