UltimateZoneBuilder/Source/Core/ZDoom
2017-03-08 23:34:21 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Fixed state lookup logic for sprite guessing; it should always prefer SPRITE_CHECK_STATES to using the random first frame. 2017-03-04 16:50:46 +02:00
AmbientSoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateActorStructure.cs Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs ZScript: added #region support 2017-01-21 05:05:56 +02:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fixed GLDEFS attenuate 1 and subtractive 1 logic 2017-01-20 00:59:04 +02:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fixed: MAPINFO parser wouldn't take quoted OutsideFogDensity 2017-01-17 04:51:12 +02:00
ModeldefParser.cs GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ModeldefStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
PatchStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs GLDEFS, MODELDEF: Included ZScript actors in missing class check 2017-01-17 06:53:20 +02:00
ZScriptActorStructure.cs Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZScriptParser.cs Updated ZScript parser to the latest syntax 2017-03-06 06:07:19 +02:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00