mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
6d7d8c286d
Models with transparent textures are now rendered correctly. Models with negative scale set in MODELDEF are now rendered correctly.
967 lines
No EOL
42 KiB
XML
967 lines
No EOL
42 KiB
XML
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<Compile Include="Rendering\RenderPasses.cs" />
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<Compile Include="VisualModes\VisualBlockEntry.cs" />
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<Compile Include="VisualModes\VisualCamera.cs" />
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<Compile Include="VisualModes\VisualPickResult.cs" />
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<Compile Include="VisualModes\VisualThing.cs" />
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<Compile Include="Windows\AngleForm.cs">
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<SubType>Form</SubType>
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<Compile Include="Windows\AngleForm.Designer.cs">
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</Compile>
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<Compile Include="Windows\PreferencesController.cs" />
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<DependentUpon>ScriptEditorPanel.cs</DependentUpon>
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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<DependentUpon>BitFlagsForm.cs</DependentUpon>
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<SubType>Designer</SubType>
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<SubType>Designer</SubType>
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<PropertyGroup>
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