UltimateZoneBuilder/Build/Configurations/Configs for other games/Zandronum Includes/Zandronum_misc.cfg
MaxED ecbf9fd743 UDMF: sector flags are now defined in game configuration instead of being hardcoded.
Sector Edit form, Vertex Edit form: fixed a crash when updating sector/vertex properties in Visual mode.
Reorganized game configurations.
2013-07-10 08:59:17 +00:00

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// Miscellaneous Zandronum settings.
// Only contains ST-exclusive stuff, imports the rest from ZDoom configuration.
enums_doom
{
spawnthing
{
155 = "Dark Imp";
156 = "Blood Demon";
157 = "SSG Guy";
158 = "Hectebus";
159 = "Cacolantern";
163 = "Grenade Launcher";
164 = "Railgun";
165 = "BFG 10K";
166 = "Max Health Bonus";
167 = "Max Armor Bonus";
168 = "Red Armor";
169 = "Turbo Sphere";
171 = "Time Freeze Sphere";
174 = "Invisibility Sphere";
175 = "Doom Sphere";
176 = "Random Powerup";
177 = "Blue Flag";
178 = "Red Flag";
179 = "White Flag";
180 = "Strength Rune";
181 = "Rage Rune";
182 = "Drain Rune";
183 = "Spread Rune";
184 = "Resistance Rune";
185 = "Regeneration Rune";
186 = "Prosperity Rune";
187 = "Reflection Rune";
188 = "High Jump Rune";
189 = "Haste Rune";
214 = "Minigun";
215 = "Belphegor";
217 = "BFG 10K Shot";
218 = "Dark Imp Shot";
219 = "Cacolantern Shot";
220 = "Abaddon";
221 = "Abaddon Shot";
222 = "Belphegor Shot";
}
}
enums_notdoom
{
spawnthing
{
169 = "Turbo Sphere";
171 = "Time Freeze Sphere";
174 = "Invisibility Sphere";
175 = "Doom Sphere";
177 = "Blue Flag";
178 = "Red Flag";
179 = "White Flag";
180 = "Strength Rune";
181 = "Rage Rune";
182 = "Drain Rune";
183 = "Spread Rune";
184 = "Resistance Rune";
185 = "Regeneration Rune";
186 = "Prosperity Rune";
187 = "Reflection Rune";
188 = "High Jump Rune";
189 = "Haste Rune";
214 = "Minigun";
215 = "Belphegor";
219 = "Cacolantern Shot";
220 = "Abaddon";
221 = "Abaddon Shot";
222 = "Belphegor Shot";
}
}
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
filter1
{
name = "Multiplayer";
category = "";
type = -1;
fields
{
512 = true;
1024 = true;
}
}
}
// These things are just way too repetitive
invasionspawnerargs
{
arg0
{
title = "Start Spawn Number";
}
arg1
{
title = "Spawn Delay";
}
arg2
{
title = "Round Spawn Delay";
}
arg3
{
title = "First Appear Wave";
}
arg4
{
title = "Max Spawn";
}
}