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ClipboardStreamReader.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
ClipboardStreamWriter.cs
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Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
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2020-05-23 10:01:52 +02:00 |
ClippedStream.cs
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Fixed: Internal: made most 'get' calls in WADReader use synchronized MemoryStream duplicate as opposed to operating on WAD stream directly. Hopefully fixes multithreading issues with sprite loading. (reported by Mysterious Haruko, camaxide)
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2017-03-03 20:33:40 +02:00 |
Configuration.cs
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Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
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2020-10-24 23:27:04 +02:00 |
DeserializerStream.cs
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More conversion from float to double. Doesn't seem to crash anymore.
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2020-05-22 21:39:18 +02:00 |
DirectoryFileEntry.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DirectoryFilesList.cs
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Added warnings about possibly invalid resource configurations before starting to edit a map
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2022-09-18 20:54:53 +03:00 |
DoomColormapReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
DoomFlatReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
DoomMapSetIO.cs
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Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
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2021-04-15 22:06:49 +02:00 |
DoomPictureReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
FileImageReader.cs
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Keep stream open so that the image loaders can be chained
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2020-03-19 19:54:54 +01:00 |
HexenMapSetIO.cs
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Added some sanity checks for maximum number of entries in the VERTEXES/SIDEDEFS/LINEDEFS/THINGS lumps for the binary map formats
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2021-04-15 22:06:49 +02:00 |
IImageReader.cs
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Remove DevIL dependency
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2020-01-14 17:25:35 +01:00 |
IMapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IReadWriteStream.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
Lump.cs
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Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
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2021-01-30 23:44:42 +01:00 |
MapSetIO.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SerializerStream.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
UniversalCollection.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UniversalEntry.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
UniversalMapSetIO.cs
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Added ability to enable/disable controls in the UDMF map element editing dialogs based on UDMF fields specified in the game configurations (#953)
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2023-10-24 15:51:49 +02:00 |
UniversalParser.cs
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Fixed a problem in the UDMF parser that could cause data loss. Fixes #622
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2021-09-28 16:02:46 +02:00 |
UniversalStreamReader.cs
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
UniversalStreamWriter.cs
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UDMF reader/writer: fixed a bug where unknown top level fields and blocks were not preserved. Fixes #627
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2021-10-03 21:04:38 +02:00 |
WAD.cs
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Added the Unity port IWADs (and some others) to the list of known official IWADs
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2023-05-21 09:54:55 +02:00 |