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BaseVisualGeometrySector.cs
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- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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2019-06-20 15:38:41 +02:00 |
BaseVisualGeometrySidedef.cs
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- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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2019-06-20 15:38:41 +02:00 |
BaseVisualMode.cs
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- Auto-aligning textures now produces more intuitive results and is consistent between UDMF and non-UDMF maps
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2019-10-19 00:29:14 +02:00 |
BaseVisualSector.cs
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3D floors are now updated in real time in visual mode when their control sector is sloped through the line slope action. Fixes #250.
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2019-03-27 21:47:47 +01:00 |
BaseVisualThing.cs
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- Added option to enable additive paint selecting without holding shift independently from regular additive selecting
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2019-06-20 15:38:41 +02:00 |
BaseVisualVertex.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
Effect3DFloor.cs
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Fixed: color_absolute is not actually in GZDoom
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2017-02-02 07:34:29 +02:00 |
EffectBrightnessLevel.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectGlowingFlat.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectLineSlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectPlaneCopySlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectThingLineSlope.cs
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- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
EffectThingSlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectThingVertexSlope.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectTransferCeilingBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectTransferFloorBrightness.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
EffectUDMFVertexOffset.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
IVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
NullVisualEventReceiver.cs
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Added paint selecting to visual mode (PR#248 by biwa)
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2019-01-19 09:56:13 +02:00 |
SectorData.cs
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- Fixed several issues where slopes were not shown correctly in visual mode
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2019-10-06 21:56:55 +02:00 |
SectorEffect.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SectorLevel.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelComparer.cs
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2017-01-15 00:35:40 +02:00 |
SectorLevelType.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturePlane.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
ThingData.cs
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2017-01-15 00:35:40 +02:00 |
VertexData.cs
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2017-01-15 00:35:40 +02:00 |
VisualActionResult.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualCeiling.cs
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Fixed (?) cross-thread bitmap usage. (reported by Xane123)
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2017-05-09 06:06:21 +03:00 |
VisualFloor.cs
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Fixed (?) cross-thread bitmap usage. (reported by Xane123)
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2017-05-09 06:06:21 +03:00 |
VisualFogBoundary.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualLower.cs
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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2019-04-14 18:24:37 +02:00 |
VisualMiddle3D.cs
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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2019-04-14 18:24:37 +02:00 |
VisualMiddleBack.cs
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Fixed: for scaled walls, texture offsets should not be scaled (reported by Tormentor667)
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2017-03-07 03:06:15 +02:00 |
VisualMiddleDouble.cs
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- Textures will now wrap correctly in visual mode when the flag of the Line_SetIdentification special is set in Hexen format. Fixes #271
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2019-06-18 21:20:14 +02:00 |
VisualMiddleSingle.cs
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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2019-04-14 18:24:37 +02:00 |
VisualSidedefParts.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
VisualUpper.cs
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- Added support for the ForceWorldPanning MAPINFO option. Fixes #258
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2019-04-14 18:24:37 +02:00 |
WallPolygon.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |