UltimateZoneBuilder/Source/Plugins/BuilderModes
MaxED 6b765f5a27 Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
Open Map in Current WAD: resources are now reloaded when current and target map's resources don't match.
Added some boilerplate to UniversalParser and PK3FileImage.
Internal: ImageSelectorControl now has "UsePreviews" property.
Internal: added ConfigurablePictureBox.
Updated ZDoom_DECORATE.cfg.
2014-11-25 11:52:01 +00:00
..
ClassicModes Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
ErrorChecks Map Analysis: added "Check unused things" check. 2014-09-30 12:02:41 +00:00
FindReplace Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
General Draw modes: linedef length labels no longer overlap linedefs. 2014-11-12 11:22:14 +00:00
Interface Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
IO Visual mode: regular walls are now clipped by solid 3d floors (this should eliminate z-fighting). 2014-10-28 09:23:21 +00:00
Properties Map Analysis mode: results can now be hidden individually. 2014-09-12 21:08:11 +00:00
Resources General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
VisualModes Internal: added a debug console. 2014-11-13 09:43:39 +00:00
BuilderModes.csproj Find and Replace mode: 2014-11-05 12:32:48 +00:00