UltimateZoneBuilder/Source/Plugins/GZDoomEditing/VisualModes
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
..
BaseVisualGeometrySector.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
BaseVisualGeometrySidedef.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
BaseVisualMode.cs Visual modes: selected objects are not highlighted when "Toggle highlight" (H key) option is set to off. 2012-10-08 13:07:56 +00:00
BaseVisualSector.cs GZDoomBuilder 1.05a: 2012-05-13 20:51:41 +00:00
BaseVisualThing.cs GZDoom Builder 1.12b: 2012-08-05 19:18:05 +00:00
Effect3DFloor.cs @ Fixed 3D floor textures that were swapped between floor/ceiling 2010-09-16 19:38:46 +00:00
EffectBrightnessLevel.cs @ Fixed immediate update of target sector lighting when control sector of ExtraFloor_LightOnly effect is changed. 2010-09-16 17:07:30 +00:00
EffectCopySlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectLineSlope.cs @ work on (G)ZDoom Editing plugin 2010-09-13 06:07:11 +00:00
EffectThingLineSlope.cs @ Fixed thing-line ceiling slope things (also fixed that the sidedefs are updated corrently when modified) 2010-09-18 09:53:10 +00:00
EffectThingVertexSlope.cs @ (G)ZDoom Editing plugin: better undo/redo support in Visual Mode and Vertex Slope Things now also update sidedefs correctly 2010-09-15 10:09:37 +00:00
IVisualEventReceiver.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
NullVisualEventReceiver.cs Fixed incorrect dragging of floor/ceiling textures with "rotationfloor" / "rotationceiling" UDMF property set in GZDoom Visual Mode. 2012-07-12 22:34:12 +00:00
SectorData.cs GZDoomBuilder 1.05: 2012-05-11 12:28:20 +00:00
SectorEffect.cs @ work on (G)ZDoom Editing plugin 2010-09-11 20:14:36 +00:00
SectorLevel.cs @ Better plane sorting so that sector light planes are more accurate 2010-09-17 13:49:54 +00:00
SectorLevelComparer.cs @ A nicer version of this file (the logic is the same, the code is cleaner) 2010-09-17 17:20:46 +00:00
SectorLevelType.cs @ work on (G)ZDoom Editing plugin 2010-09-02 20:42:38 +00:00
TexturePlane.cs @ work on (G)ZDoom Editing plugin 2010-09-09 21:16:16 +00:00
ThingData.cs @ work on (G)ZDoom Editing plugin 2010-09-15 09:08:40 +00:00
VisualActionResult.cs Added a GZDoom Visual Mode, with floor and ceiling texture transformation and coloring 2010-09-01 21:05:08 +00:00
VisualCeiling.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
VisualFloor.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
VisualLower.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
VisualMiddle3D.cs 3d-floor's floor and ceiling can be dragged properly in GZDoom Visual mode. 2012-07-05 00:03:40 +00:00
VisualMiddleDouble.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
VisualMiddleSingle.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
VisualSidedefParts.cs @ work on (G)ZDoom Editing plugin 2010-09-14 19:14:44 +00:00
VisualUpper.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
WallPolygon.cs @ work on (G)ZDoom Editing plugin 2010-09-10 09:08:54 +00:00