UltimateZoneBuilder/Source/Core/Controls
MaxED 6b62b4f3d2 Added multiple engine support for any game configuration.
Floor and ceiling textures are now moved more predictably by arrow keys in GZDoom Visual mode.
Walls texture coordinates are always rounded when moved by arrow keys in Visual modes.
Linedef info panel: relative UDMF light values are now shown like this: 16 (128), which means "UDMF light value" ("total surface brightness (UDMF light value + sector brightness)")
Player is now spawned at camera height when testing from current location in Visual modes.
Focus is now properly restored after testing from current location in Visual modes.
Updated Heretic_sectors.cfg and Heretic_things.cfg as described here: http://www.doombuilder.com/forums/viewtopic.php?f=11&t=357
Changed sprites of artifacts in Hexen_things.cfg to proper ones.
Renamed Skulltag configs to Zandronum
2012-11-02 23:11:38 +00:00
..
ActionSelectorControl.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
AngleControl.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
AngleControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
AngleControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ArgumentBox.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ArgumentBox.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
ArgumentBox.resx Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
AutoSelectTextbox.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ButtonsNumericTextbox.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
ButtonsNumericTextboxDesigner.cs Added up/down buttons to numeric input controls 2009-07-10 19:15:22 +00:00
CheckboxArrayControl.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ColorControl.cs @ some intellisense documentation 2009-05-21 08:18:34 +00:00
ColorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ColorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
Docker.cs Added Undo/Redo list side panel 2009-07-22 15:16:28 +00:00
DockersControl.cs Fixed bug in dockers panel system that allowed the panel to go bonkers when resized smaller than possible. 2010-10-03 16:44:34 +00:00
DockersControl.Designer.cs Added Undo/Redo list side panel 2009-07-22 15:16:28 +00:00
DockersControl.resx @ work in progress on dockers 2009-07-21 05:51:13 +00:00
DockersTabsControl.cs @ fixed flickering when moving mouse over the docker tabs 2009-08-21 09:40:07 +00:00
FieldsEditorControl.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
FieldsEditorControl.Designer.cs Exposed more DECORATE information to plugins and Things now have an Actor property (ActorStructure) when they are loaded from DECORATE 2010-08-22 11:36:09 +00:00
FieldsEditorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
FieldsEditorRow.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
FlatSelectorControl.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageBrowserControl.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageBrowserControl.Designer.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ImageBrowserControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ImageBrowserItem.cs Added option to display the texture/flat sizes below the preview image in the browsers. 2011-12-02 22:18:55 +00:00
ImageSelectorControl.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ImageSelectorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ImageSelectorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
LinedefInfoPanel.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
LinedefInfoPanel.Designer.cs Builder 1.13: 2012-10-03 18:46:13 +00:00
LinedefInfoPanel.resx Builder 1.13: 2012-10-03 18:46:13 +00:00
NumericTextbox.cs @ some undo/redo fixes 2009-07-10 13:56:22 +00:00
OptimizedListView.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
PasteOptionsControl.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsControl.Designer.cs Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
PasteOptionsControl.resx Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
RenderTargetControl.cs @ Added events and properties for customization to the FieldsEditorControl, just in case for anyone who might ever use this (in a proper manner) 2011-07-26 18:16:52 +00:00
ResourceListEditor.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ResourceListEditor.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ResourceListEditor.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ResourceListView.cs @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScintillaConstants.cs Fixed tabs in script editor 2009-05-06 19:08:37 +00:00
ScintillaControl.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ScriptDocumentTab.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptEditorControl.cs GZDoom Builder 1.07b: 2012-06-03 15:13:22 +00:00
ScriptEditorControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptEditorControl.resx @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
ScriptEditorPanel.cs GZDoom Builder 1.11a: 2012-07-16 09:45:21 +00:00
ScriptEditorPanel.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptEditorPanel.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ScriptFileDocumentTab.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ScriptLumpDocumentTab.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
SectorInfoPanel.cs Added multiple engine support for any game configuration. 2012-11-02 23:11:38 +00:00
SectorInfoPanel.Designer.cs Builder 1.13: 2012-10-03 18:46:13 +00:00
SectorInfoPanel.resx Builder 1.13: 2012-10-03 18:46:13 +00:00
TextureSelectorControl.cs GZDoom Builder 1.12: 2012-07-23 21:28:23 +00:00
ThingBrowserControl.cs GZDoom Builder 1.12a: 2012-07-28 20:36:28 +00:00
ThingBrowserControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ThingBrowserControl.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ThingInfoPanel.cs GZDoom Builder 1.11: 2012-07-10 10:20:45 +00:00
ThingInfoPanel.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
ThingInfoPanel.resx - Corrected the displayed shortcut keys for the Increase Grid and Decease Grid menu items 2009-06-17 21:16:20 +00:00
TransparentPanel.cs @ work in progress on dockers 2009-07-21 15:15:38 +00:00
VertexInfoPanel.cs @ Changed the MapSet to work with arrays instead of linkedlists. Because the index is now know for each element and can be retrieved in O(1) efficiency it has become a property (Index) for all map elements. GetIndexFor* functions have been removed. Get*ByIndex are now also of O(1) efficiency. 2009-06-05 19:03:56 +00:00
VertexInfoPanel.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
VertexInfoPanel.resx Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00