UltimateZoneBuilder/Source/Core/ZDoom
2019-06-16 18:40:10 +02:00
..
Scripting Internal: Oops: missing files 2017-02-10 12:32:35 +02:00
ActorStructure.cs Added: string/float user variables, //$UserDefaultValue <value> for specifying default user variable value 2018-07-24 10:27:29 +03:00
AmbientSoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
DecorateActorStructure.cs Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments. 2017-03-02 00:21:08 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs ZScript: added #region support 2017-01-21 05:05:56 +02:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs - Added support for the ForceWorldPanning MAPINFO option. Fixes #258 2019-04-14 18:24:37 +02:00
ModeldefParser.cs - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
ModeldefStructure.cs - Fixed a bug where textures for internal model skin names did not load when "Path" was specified in MODELDEF 2019-06-16 18:40:10 +02:00
PatchStructure.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TextureStructure.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VoxeldefParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Added string support for spotlight colors 2018-02-04 05:16:52 +02:00
ZScriptActorStructure.cs Updated ZDoom ACS definitions; Updated ZScript parser for compatibility with latest GZDoom 2018-12-02 17:51:54 +02:00
ZScriptParser.cs Updated ZScript parser for const array definition support (reported by SanyaWaffles) 2017-12-25 02:45:21 +02:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
ZScriptTokenizer.cs Internal: ZScript: now using StringBuilder in the internal tokenizer loops, might speed it up a bit 2017-02-09 04:07:27 +02:00