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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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510 lines
12 KiB
C#
510 lines
12 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.Map
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{
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public sealed class Sidedef : MapElement
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Map
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private MapSet map;
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// List items
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private LinkedListNode<Sidedef> sectorlistitem;
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// Owner
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private Linedef linedef;
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// Sector
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private Sector sector;
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// Properties
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private int offsetx;
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private int offsety;
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private string texnamehigh;
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private string texnamemid;
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private string texnamelow;
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private long longtexnamehigh;
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private long longtexnamemid;
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private long longtexnamelow;
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// Clone
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private int serializedindex;
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#endregion
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#region ================== Properties
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public MapSet Map { get { return map; } }
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public bool IsFront { get { return (linedef != null) ? (this == linedef.Front) : false; } }
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public Linedef Line { get { return linedef; } }
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public Sidedef Other { get { if(this == linedef.Front) return linedef.Back; else return linedef.Front; } }
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public Sector Sector { get { return sector; } }
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public float Angle { get { if(IsFront) return linedef.Angle; else return Angle2D.Normalized(linedef.Angle + Angle2D.PI); } }
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public int OffsetX { get { return offsetx; } set { BeforePropsChange(); offsetx = value; } }
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public int OffsetY { get { return offsety; } set { BeforePropsChange(); offsety = value; } }
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public string HighTexture { get { return texnamehigh; } }
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public string MiddleTexture { get { return texnamemid; } }
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public string LowTexture { get { return texnamelow; } }
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public long LongHighTexture { get { return longtexnamehigh; } }
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public long LongMiddleTexture { get { return longtexnamemid; } }
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public long LongLowTexture { get { return longtexnamelow; } }
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internal int SerializedIndex { get { return serializedindex; } set { serializedindex = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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internal Sidedef(MapSet map, int listindex, Linedef l, bool front, Sector s)
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{
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// Initialize
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this.map = map;
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this.listindex = listindex;
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this.texnamehigh = "-";
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this.texnamemid = "-";
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this.texnamelow = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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this.longtexnamemid = MapSet.EmptyLongName;
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this.longtexnamelow = MapSet.EmptyLongName;
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// Attach linedef
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this.linedef = l;
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if(l != null)
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{
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if(front)
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l.AttachFrontP(this);
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else
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l.AttachBackP(this);
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}
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// Attach sector
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SetSectorP(s);
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecAddSidedef(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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public override void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Already set isdisposed so that changes can be prohibited
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isdisposed = true;
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecRemSidedef(this);
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// Remove from main list
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map.RemoveSidedef(listindex);
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// Detach from linedef
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if(linedef != null) linedef.DetachSidedefP(this);
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// Detach from sector
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SetSectorP(null);
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// Clean up
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sectorlistitem = null;
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linedef = null;
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map = null;
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sector = null;
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// Dispose base
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base.Dispose();
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}
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}
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#endregion
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#region ================== Management
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// Call this before changing properties
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protected override void BeforePropsChange()
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{
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecPrpSidedef(this);
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}
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// Serialize / deserialize (passive: this doesn't record)
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internal void ReadWrite(IReadWriteStream s)
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{
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if(!s.IsWriting) BeforePropsChange();
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base.ReadWrite(s);
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s.rwInt(ref offsetx);
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s.rwInt(ref offsety);
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s.rwString(ref texnamehigh);
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s.rwString(ref texnamemid);
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s.rwString(ref texnamelow);
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s.rwLong(ref longtexnamehigh);
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s.rwLong(ref longtexnamemid);
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s.rwLong(ref longtexnamelow);
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}
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// This copies all properties to another sidedef
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public void CopyPropertiesTo(Sidedef s)
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{
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s.BeforePropsChange();
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// Copy properties
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s.offsetx = offsetx;
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s.offsety = offsety;
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s.texnamehigh = texnamehigh;
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s.texnamemid = texnamemid;
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s.texnamelow = texnamelow;
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s.longtexnamehigh = longtexnamehigh;
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s.longtexnamemid = longtexnamemid;
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s.longtexnamelow = longtexnamelow;
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base.CopyPropertiesTo(s);
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}
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// This changes sector
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public void SetSector(Sector newsector)
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{
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if(map == General.Map.Map)
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General.Map.UndoRedo.RecRefSidedefSector(this);
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// Change sector
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SetSectorP(newsector);
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}
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internal void SetSectorP(Sector newsector)
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{
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// Detach from sector
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if(sector != null) sector.DetachSidedefP(sectorlistitem);
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// Change sector
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sector = newsector;
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// Attach to sector
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if(sector != null)
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sectorlistitem = sector.AttachSidedefP(this);
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General.Map.IsChanged = true;
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}
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// This sets the linedef
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public void SetLinedef(Linedef ld, bool front)
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{
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if(linedef != null) linedef.DetachSidedefP(this);
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if(ld != null)
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{
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if(front)
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ld.AttachFront(this);
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else
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ld.AttachBack(this);
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}
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}
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// This sets the linedef (passive: this doesn't tell the linedef and doesn't record)
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internal void SetLinedefP(Linedef ld)
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{
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linedef = ld;
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}
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#endregion
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#region ================== Methods
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle)
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{
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RemoveUnneededTextures(removemiddle, false);
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}
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// This removes textures that are not required
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public void RemoveUnneededTextures(bool removemiddle, bool force)
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{
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BeforePropsChange();
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// The middle texture can be removed regardless of any sector tag or linedef action
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if(!MiddleRequired() && removemiddle)
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{
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this.texnamemid = "-";
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this.longtexnamemid = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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// Check if the line or sectors have no action or tags because
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// if they do, any texture on this side could be needed
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if(((linedef.Tag <= 0) && (linedef.Action == 0) && (sector.Tag <= 0) &&
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((Other == null) || (Other.sector.Tag <= 0))) ||
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force)
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{
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if(!HighRequired())
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{
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this.texnamehigh = "-";
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this.longtexnamehigh = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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if(!LowRequired())
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{
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this.texnamelow = "-";
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this.longtexnamelow = MapSet.EmptyLongName;
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General.Map.IsChanged = true;
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}
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}
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool HighRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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// Texture is required when ceiling of other side is lower
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return (Other.sector.CeilHeight < this.sector.CeilHeight);
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool MiddleRequired()
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{
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// Texture is required when the line is singlesided
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return (Other == null);
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}
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/// <summary>
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/// This checks if a texture is required
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/// </summary>
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public bool LowRequired()
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{
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// Doublesided?
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if(Other != null)
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{
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// Texture is required when floor of other side is higher
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return (Other.sector.FloorHeight > this.sector.FloorHeight);
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// This returns the height of the upper wall part. Returns 0 when no upper part exists.
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/// </summary>
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public int GetHighHeight()
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{
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Sidedef other = this.Other;
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if(other != null)
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{
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int top = this.sector.CeilHeight;
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int bottom = other.sector.CeilHeight;
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int height = top - bottom;
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return (height > 0) ? height : 0;
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}
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else
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{
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return 0;
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}
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}
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/// <summary>
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/// This returns the height of the middle wall part.
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/// </summary>
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public int GetMiddleHeight()
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{
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Sidedef other = this.Other;
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if(other != null)
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{
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int top = Math.Min(this.Sector.CeilHeight, other.Sector.CeilHeight);
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int bottom = Math.Max(this.Sector.FloorHeight, other.Sector.FloorHeight);
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int height = top - bottom;
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return (height > 0) ? height : 0;
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}
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else
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{
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int top = this.Sector.CeilHeight;
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int bottom = this.Sector.FloorHeight;
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int height = top - bottom;
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return (height > 0) ? height : 0;
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}
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}
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/// <summary>
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/// This returns the height of the lower wall part. Returns 0 when no lower part exists.
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/// </summary>
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public int GetLowHeight()
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{
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Sidedef other = this.Other;
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if(other != null)
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{
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int top = other.sector.FloorHeight;
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int bottom = this.sector.FloorHeight;
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int height = top - bottom;
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return (height > 0) ? height : 0;
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}
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else
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{
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return 0;
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}
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}
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// This creates a checksum from the sidedef properties
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// Used for faster sidedefs compression
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public uint GetChecksum()
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{
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CRC crc = new CRC();
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crc.Add(sector.FixedIndex);
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crc.Add(offsetx);
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crc.Add(offsety);
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crc.Add(longtexnamehigh);
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crc.Add(longtexnamelow);
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crc.Add(longtexnamemid);
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return (uint)(crc.Value & 0x00000000FFFFFFFF);
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}
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// This copies textures to another sidedef
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// And possibly also the offsets
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public void AddTexturesTo(Sidedef s)
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{
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int copyoffsets = 0;
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// s cannot be null
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if(s == null) return;
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s.BeforePropsChange();
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// Upper texture set?
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if((texnamehigh.Length > 0) && (texnamehigh[0] != '-'))
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{
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// Copy upper texture
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s.texnamehigh = texnamehigh;
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s.longtexnamehigh = longtexnamehigh;
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// Counts as a half coice for copying offsets
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copyoffsets += 1;
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}
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// Middle texture set?
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if((texnamemid.Length > 0) && (texnamemid[0] != '-'))
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{
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// Copy middle texture
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s.texnamemid = texnamemid;
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s.longtexnamemid = longtexnamemid;
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// Counts for copying offsets
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copyoffsets += 2;
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}
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// Lower texture set?
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if((texnamelow.Length > 0) && (texnamelow[0] != '-'))
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{
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// Copy middle texture
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s.texnamelow = texnamelow;
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s.longtexnamelow = longtexnamelow;
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// Counts as a half coice for copying offsets
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copyoffsets += 1;
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}
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// Copy offsets also?
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if(copyoffsets >= 2)
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{
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// Copy offsets
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s.offsetx = offsetx;
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s.offsety = offsety;
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}
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General.Map.IsChanged = true;
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}
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#endregion
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#region ================== Changes
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// This updates all properties
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public void Update(int offsetx, int offsety, string thigh, string tmid, string tlow)
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{
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BeforePropsChange();
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// Apply changes
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this.offsetx = offsetx;
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this.offsety = offsety;
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SetTextureHigh(thigh);
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SetTextureMid(tmid);
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SetTextureLow(tlow);
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}
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// This sets texture
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public void SetTextureHigh(string name)
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{
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BeforePropsChange();
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texnamehigh = name;
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longtexnamehigh = Lump.MakeLongName(name);
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General.Map.IsChanged = true;
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}
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// This sets texture
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public void SetTextureMid(string name)
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{
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BeforePropsChange();
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texnamemid = name;
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longtexnamemid = Lump.MakeLongName(name);
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General.Map.IsChanged = true;
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}
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// This sets texture
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public void SetTextureLow(string name)
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{
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BeforePropsChange();
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texnamelow = name;
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longtexnamelow = Lump.MakeLongName(name);
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General.Map.IsChanged = true;
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}
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#endregion
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}
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}
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