UltimateZoneBuilder/Source/Core
2009-08-14 10:45:22 +00:00
..
Actions Restructured configuration parsing code and added a file include system. Use in structure where to include a file like this: include(file [, structurepath] ); 2009-07-28 13:40:30 +00:00
Compilers Changed when/how the scripts are compiled and errors are shown 2009-05-10 19:04:47 +00:00
Config @ Added support to null a linedef type or thing type in a game configuration to resolve conflicts 2009-08-01 07:45:12 +00:00
Controls @ Fixed tabs in side panel being shown as selected while the side panels are closed (hidden) 2009-07-23 11:44:32 +00:00
Data @ Made CreateTexture and ReleaseTexture public: Plugins must be allowed to load images as textures in video memory. 2009-08-02 21:34:16 +00:00
Editing @ Fixed an undo/redo bug that caused problems in Visual Mode when multiple levels are undone at once 2009-08-01 08:33:28 +00:00
General @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Geometry Added options for pasting and inserting prefabs 2009-07-09 14:03:47 +00:00
IO @ Fixed a bug that caused configuration with overriding structures to fail loading 2009-07-31 12:54:39 +00:00
Map @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
Plugins Added Undo/Redo list side panel 2009-07-22 15:16:28 +00:00
Properties @ version number update 2009-07-12 11:52:48 +00:00
Rendering @ Forgot to expose RenderRectangleFilled to plugins. Added now. 2009-08-02 21:47:44 +00:00
Resources @ work in progress 2009-07-07 20:59:56 +00:00
Types @ re-added source code with new directory structure 2009-04-19 18:07:22 +00:00
VisualModes @ Fixed a problem with undo/redo in Visual Mode 2009-07-07 15:11:09 +00:00
Windows @ Side panel docker (with auto hide enabled) now stays open when a textbox is focused for input 2009-07-23 08:53:52 +00:00
ZDoom - Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving 2009-06-08 18:52:56 +00:00
Builder.csproj @ work in progress on dockers 2009-07-21 05:51:13 +00:00