mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 01:50:50 +00:00
89f8b3542e
- Fixed bug that allowed pasting geometry in visual mode (and the geometry becomes erroneous)
410 lines
9 KiB
C#
410 lines
9 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.IO;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.IO
|
|
{
|
|
internal class WAD
|
|
{
|
|
#region ================== Constants
|
|
|
|
// WAD types
|
|
public const string TYPE_IWAD = "IWAD";
|
|
public const string TYPE_PWAD = "PWAD";
|
|
|
|
// Encoder
|
|
public static readonly Encoding ENCODING = Encoding.ASCII;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// File objects
|
|
private string filename;
|
|
private FileStream file;
|
|
private BinaryReader reader;
|
|
private BinaryWriter writer;
|
|
|
|
// Header
|
|
private string type;
|
|
private int numlumps;
|
|
private int lumpsoffset;
|
|
|
|
// Lumps
|
|
private List<Lump> lumps;
|
|
|
|
// Status
|
|
private bool isreadonly = false;
|
|
private bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Filename { get { return filename; } }
|
|
public string Type { get { return type; } }
|
|
public Encoding Encoding { get { return ENCODING; } }
|
|
public bool IsReadOnly { get { return isreadonly; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public List<Lump> Lumps { get { return lumps; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor to open or create a WAD file
|
|
public WAD(string pathfilename)
|
|
{
|
|
// Initialize
|
|
this.isreadonly = false;
|
|
this.Open(pathfilename);
|
|
}
|
|
|
|
// Constructor to open or create a WAD file
|
|
public WAD(string pathfilename, bool openreadonly)
|
|
{
|
|
// Initialize
|
|
this.isreadonly = openreadonly;
|
|
this.Open(pathfilename);
|
|
}
|
|
|
|
// Destructor
|
|
~WAD()
|
|
{
|
|
// Make sure everything is disposed
|
|
this.Dispose();
|
|
}
|
|
|
|
// Disposer
|
|
public void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Flush all changes
|
|
Flush();
|
|
|
|
// Clean up
|
|
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
|
|
if(writer != null) writer.Close();
|
|
if(reader != null) reader.Close();
|
|
if(file != null) file.Dispose();
|
|
|
|
// Done
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== IO
|
|
|
|
// Open a WAD file
|
|
private void Open(string pathfilename)
|
|
{
|
|
FileAccess access;
|
|
FileShare share;
|
|
|
|
// Determine if opening for read only
|
|
if(isreadonly)
|
|
{
|
|
// Read only
|
|
access = FileAccess.Read;
|
|
share = FileShare.ReadWrite;
|
|
}
|
|
else
|
|
{
|
|
// Private access
|
|
access = FileAccess.ReadWrite;
|
|
share = FileShare.Read;
|
|
}
|
|
|
|
// Keep filename
|
|
filename = pathfilename;
|
|
|
|
// Open the file stream
|
|
file = File.Open(pathfilename, FileMode.OpenOrCreate, access, share);
|
|
|
|
// Create file handling tools
|
|
reader = new BinaryReader(file, ENCODING);
|
|
if(!isreadonly) writer = new BinaryWriter(file, ENCODING);
|
|
|
|
// Is the WAD file zero length?
|
|
if(file.Length == 0)
|
|
{
|
|
// Create the headers in file
|
|
CreateHeaders();
|
|
}
|
|
else
|
|
{
|
|
// Read information from file
|
|
ReadHeaders();
|
|
}
|
|
}
|
|
|
|
// This creates new file headers
|
|
private void CreateHeaders()
|
|
{
|
|
// Default settings
|
|
type = TYPE_PWAD;
|
|
lumpsoffset = 12;
|
|
|
|
// New lumps array
|
|
lumps = new List<Lump>(numlumps);
|
|
|
|
// Write the headers
|
|
WriteHeaders();
|
|
}
|
|
|
|
// This reads the WAD header and lumps table
|
|
private void ReadHeaders()
|
|
{
|
|
int offset, length;
|
|
byte[] fixedname;
|
|
|
|
// Make sure the write is finished writing
|
|
if(!isreadonly) writer.Flush();
|
|
|
|
// Seek to beginning
|
|
file.Seek(0, SeekOrigin.Begin);
|
|
|
|
// Read WAD type
|
|
type = ENCODING.GetString(reader.ReadBytes(4));
|
|
|
|
// Number of lumps
|
|
numlumps = reader.ReadInt32();
|
|
if(numlumps < 0) throw new IOException("Invalid number of lumps in wad file.");
|
|
|
|
// Lumps table offset
|
|
lumpsoffset = reader.ReadInt32();
|
|
if(lumpsoffset < 0) throw new IOException("Invalid lumps offset in wad file.");
|
|
|
|
// Seek to the lumps table
|
|
file.Seek(lumpsoffset, SeekOrigin.Begin);
|
|
|
|
// Dispose old lumps and create new list
|
|
if(lumps != null) foreach(Lump l in lumps) l.Dispose();
|
|
lumps = new List<Lump>(numlumps);
|
|
|
|
// Go for all lumps
|
|
for(int i = 0; i < numlumps; i++)
|
|
{
|
|
// Read lump information
|
|
offset = reader.ReadInt32();
|
|
length = reader.ReadInt32();
|
|
fixedname = reader.ReadBytes(8);
|
|
|
|
// Create the lump
|
|
lumps.Add(new Lump(file, this, fixedname, offset, length));
|
|
}
|
|
}
|
|
|
|
// This reads the WAD header and lumps table
|
|
public void WriteHeaders()
|
|
{
|
|
// Seek to beginning
|
|
file.Seek(0, SeekOrigin.Begin);
|
|
|
|
// Write WAD type
|
|
writer.Write(ENCODING.GetBytes(type));
|
|
|
|
// Number of lumps
|
|
writer.Write(numlumps);
|
|
|
|
// Lumps table offset
|
|
writer.Write(lumpsoffset);
|
|
|
|
// Seek to the lumps table
|
|
file.Seek(lumpsoffset, SeekOrigin.Begin);
|
|
|
|
// Go for all lumps
|
|
for(int i = 0; i < lumps.Count; i++)
|
|
{
|
|
// Write lump information
|
|
writer.Write(lumps[i].Offset);
|
|
writer.Write(lumps[i].Length);
|
|
writer.Write(lumps[i].FixedName);
|
|
}
|
|
}
|
|
|
|
// This flushes writing changes
|
|
public void Flush()
|
|
{
|
|
// Only possible when not read-only
|
|
if(!isreadonly)
|
|
{
|
|
// Flush writing changes
|
|
if(writer != null) writer.Flush();
|
|
if(file != null) file.Flush();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Lumps
|
|
|
|
// This creates a new lump in the WAD file
|
|
public Lump Insert(string name, int position, int datalength)
|
|
{
|
|
Lump lump;
|
|
|
|
// We will be adding a lump
|
|
numlumps++;
|
|
|
|
// Extend the file
|
|
file.SetLength(file.Length + datalength + 16);
|
|
|
|
// Create the lump
|
|
lump = new Lump(file, this, Lump.MakeFixedName(name, ENCODING), lumpsoffset, datalength);
|
|
lumps.Insert(position, lump);
|
|
|
|
// Advance lumps table offset
|
|
lumpsoffset += datalength;
|
|
|
|
// Write the new headers
|
|
WriteHeaders();
|
|
|
|
// Return the new lump
|
|
return lump;
|
|
}
|
|
|
|
// This removes a lump from the WAD file by index
|
|
public void RemoveAt(int index)
|
|
{
|
|
Lump l;
|
|
|
|
// Remove from list
|
|
l = lumps[index];
|
|
lumps.RemoveAt(index);
|
|
l.Dispose();
|
|
numlumps--;
|
|
|
|
// Write the new headers
|
|
WriteHeaders();
|
|
}
|
|
|
|
// This removes a lump from the WAD file
|
|
public void Remove(Lump lump)
|
|
{
|
|
// Remove from list
|
|
lumps.Remove(lump);
|
|
lump.Dispose();
|
|
numlumps--;
|
|
|
|
// Write the new headers
|
|
WriteHeaders();
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name)
|
|
{
|
|
int index = FindLumpIndex(name);
|
|
if(index == -1)
|
|
return null;
|
|
else
|
|
return lumps[index];
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name, int start)
|
|
{
|
|
int index = FindLumpIndex(name, start);
|
|
if(index == -1)
|
|
return null;
|
|
else
|
|
return lumps[index];
|
|
}
|
|
|
|
// This finds a lump by name, returns null when not found
|
|
public Lump FindLump(string name, int start, int end)
|
|
{
|
|
int index = FindLumpIndex(name, start, end);
|
|
if(index == -1)
|
|
return null;
|
|
else
|
|
return lumps[index];
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name)
|
|
{
|
|
// Do search
|
|
return FindLumpIndex(name, 0, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name, int start)
|
|
{
|
|
// Do search
|
|
return FindLumpIndex(name, start, lumps.Count - 1);
|
|
}
|
|
|
|
// This finds a lump by name, returns -1 when not found
|
|
public int FindLumpIndex(string name, int start, int end)
|
|
{
|
|
byte[] fixedname;
|
|
long longname = Lump.MakeLongName(name);
|
|
|
|
// Fix end when it exceeds length
|
|
if(end > (lumps.Count - 1)) end = lumps.Count - 1;
|
|
|
|
// Make sure name is in uppercase
|
|
name = name.ToUpperInvariant();
|
|
|
|
// Make fixed name
|
|
fixedname = Lump.MakeFixedName(name, ENCODING);
|
|
|
|
// Loop through the lumps
|
|
for(int i = start; i <= end; i++)
|
|
{
|
|
/*
|
|
// Check if first byte matches
|
|
if(lumps[i].FixedName[0] == fixedname[0])
|
|
{
|
|
// Check if the lump name matches
|
|
if(lumps[i].Name.StartsWith(name, false, CultureInfo.InvariantCulture))
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
*/
|
|
|
|
// Check if the lump name matches
|
|
if(lumps[i].LongName == longname)
|
|
{
|
|
// Found the lump!
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Nothing found
|
|
return -1;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|