mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 01:50:50 +00:00
f5b661216b
- UDMF TEXTMAP now contains the indices of elements as comment next to the structure header. - Thing cages in Visual Mode now also get the selection and highlight color so that a selection and highlight on things without sprite can also be seen.
327 lines
10 KiB
C#
327 lines
10 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Geometry;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Types;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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internal class UniversalStreamWriter
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{
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#region ================== Constants
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// Name of the UDMF configuration file
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private const string UDMF_CONFIG_NAME = "UDMF.cfg";
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#endregion
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#region ================== Variables
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private Configuration config;
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private bool remembercustomtypes;
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#endregion
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#region ================== Properties
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public bool RememberCustomTypes { get { return remembercustomtypes; } set { remembercustomtypes = value; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public UniversalStreamWriter()
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{
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// Make configurations
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config = new Configuration();
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// Find a resource named UDMF.cfg
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string[] resnames = General.ThisAssembly.GetManifestResourceNames();
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foreach(string rn in resnames)
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{
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// Found it?
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if(rn.EndsWith(UDMF_CONFIG_NAME, StringComparison.InvariantCultureIgnoreCase))
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{
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// Get a stream from the resource
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Stream udmfcfg = General.ThisAssembly.GetManifestResourceStream(rn);
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StreamReader udmfcfgreader = new StreamReader(udmfcfg, Encoding.ASCII);
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// Load configuration from stream
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config.InputConfiguration(udmfcfgreader.ReadToEnd());
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// Now we add the linedef flags, activations and thing flags
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// to this list, so that these don't show up in the custom
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// fields list either. We use true as dummy value (it has no meaning)
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// Add linedef flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.LinedefFlags)
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config.WriteSetting("managedfields.linedef." + flag.Key, true);
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// Add linedef activations
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foreach(LinedefActivateInfo activate in General.Map.Config.LinedefActivates)
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config.WriteSetting("managedfields.linedef." + activate.Key, true);
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// Add thing flags
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foreach(KeyValuePair<string, string> flag in General.Map.Config.ThingFlags)
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config.WriteSetting("managedfields.thing." + flag.Key, true);
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// Done
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udmfcfgreader.Dispose();
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udmfcfg.Dispose();
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break;
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}
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}
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}
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#endregion
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#region ================== Writing
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// This writes the structures to a stream
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// writenamespace may be null to omit writing the namespace to the stream
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public void Write(MapSet map, Stream stream, string writenamespace)
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{
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Write(map.Vertices, map.Linedefs, map.Sidedefs, map.Sectors, map.Things, stream, writenamespace);
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}
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// This writes the structures to a stream
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// NOTE: writenamespace may be null to omit writing the namespace to the stream.
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// NOTE: The given structures must be complete, with the exception of the sidedefs.
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// If there are missing sidedefs, their reference will be removed from the linedefs.
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public void Write(ICollection<Vertex> vertices, ICollection<Linedef> linedefs,
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ICollection<Sidedef> sidedefs, ICollection<Sector> sectors,
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ICollection<Thing> things, Stream stream, string writenamespace)
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{
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UniversalParser textmap = new UniversalParser();
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// Begin with fields that must be at the top
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if(writenamespace != null) textmap.Root.Add("namespace", writenamespace);
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Dictionary<Vertex, int> vertexids = new Dictionary<Vertex, int>();
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Dictionary<Sidedef, int> sidedefids = new Dictionary<Sidedef, int>();
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Dictionary<Sector, int> sectorids = new Dictionary<Sector, int>();
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// Index the elements in the data structures
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foreach(Vertex v in vertices) vertexids.Add(v, vertexids.Count);
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foreach(Sidedef sd in sidedefs) sidedefids.Add(sd, sidedefids.Count);
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foreach(Sector s in sectors) sectorids.Add(s, sectorids.Count);
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// If we write the custom field types again, then forget
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// all previous field types (this gets rid of unused field types)
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if(remembercustomtypes) General.Map.Options.ForgetUniversalFieldTypes();
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// Write the data structures to textmap
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WriteVertices(vertices, textmap);
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WriteLinedefs(linedefs, textmap, sidedefids, vertexids);
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WriteSidedefs(sidedefs, textmap, sectorids);
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WriteSectors(sectors, textmap);
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WriteThings(things, textmap);
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// Get the textmap as string
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string textmapstr = textmap.OutputConfiguration();
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// Write to stream
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StreamWriter writer = new StreamWriter(stream, Encoding.ASCII);
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writer.Write(textmapstr);
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writer.Flush();
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}
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// This adds vertices
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private void WriteVertices(ICollection<Vertex> vertices, UniversalParser textmap)
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{
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// Go for all vertices
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foreach(Vertex v in vertices)
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{
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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coll.Add("x", v.Position.x);
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coll.Add("y", v.Position.y);
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coll.Comment = v.Index.ToString();
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// Add custom fields
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AddCustomFields(v, "vertex", coll);
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// Store
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textmap.Root.Add("vertex", coll);
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}
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}
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// This adds linedefs
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private void WriteLinedefs(ICollection<Linedef> linedefs, UniversalParser textmap, IDictionary<Sidedef, int> sidedefids, IDictionary<Vertex, int> vertexids)
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{
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// Go for all linedefs
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foreach(Linedef l in linedefs)
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{
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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if(l.Tag != 0) coll.Add("id", l.Tag);
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coll.Add("v1", vertexids[l.Start]);
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coll.Add("v2", vertexids[l.End]);
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coll.Comment = l.Index.ToString();
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// Sidedef references
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if((l.Front != null) && sidedefids.ContainsKey(l.Front))
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coll.Add("sidefront", sidedefids[l.Front]);
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else
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coll.Add("sidefront", -1);
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if((l.Back != null) && sidedefids.ContainsKey(l.Back))
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coll.Add("sideback", sidedefids[l.Back]);
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else
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coll.Add("sideback", -1);
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// Special
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if(l.Action != 0) coll.Add("special", l.Action);
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if(l.Args[0] != 0) coll.Add("arg0", l.Args[0]);
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if(l.Args[1] != 0) coll.Add("arg1", l.Args[1]);
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if(l.Args[2] != 0) coll.Add("arg2", l.Args[2]);
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if(l.Args[3] != 0) coll.Add("arg3", l.Args[3]);
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if(l.Args[4] != 0) coll.Add("arg4", l.Args[4]);
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// Flags
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foreach(KeyValuePair<string, bool> flag in l.Flags)
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if(flag.Value) coll.Add(flag.Key, flag.Value);
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// Add custom fields
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AddCustomFields(l, "linedef", coll);
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// Store
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textmap.Root.Add("linedef", coll);
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}
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}
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// This adds sidedefs
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private void WriteSidedefs(ICollection<Sidedef> sidedefs, UniversalParser textmap, IDictionary<Sector, int> sectorids)
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{
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// Go for all sidedefs
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foreach(Sidedef s in sidedefs)
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{
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int sectorid = (s.Sector != null) ? sectorids[s.Sector] : -1;
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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if(s.OffsetX != 0) coll.Add("offsetx", s.OffsetX);
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if(s.OffsetY != 0) coll.Add("offsety", s.OffsetY);
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if(s.LongHighTexture != MapSet.EmptyLongName) coll.Add("texturetop", s.HighTexture);
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if(s.LongLowTexture != MapSet.EmptyLongName) coll.Add("texturebottom", s.LowTexture);
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if(s.LongMiddleTexture != MapSet.EmptyLongName) coll.Add("texturemiddle", s.MiddleTexture);
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coll.Add("sector", sectorids[s.Sector]);
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coll.Comment = s.Index.ToString();
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// Add custom fields
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AddCustomFields(s, "sidedef", coll);
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// Store
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textmap.Root.Add("sidedef", coll);
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}
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}
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// This adds sectors
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private void WriteSectors(ICollection<Sector> sectors, UniversalParser textmap)
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{
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// Go for all sectors
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foreach(Sector s in sectors)
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{
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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coll.Add("heightfloor", s.FloorHeight);
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coll.Add("heightceiling", s.CeilHeight);
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coll.Add("texturefloor", s.FloorTexture);
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coll.Add("textureceiling", s.CeilTexture);
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coll.Add("lightlevel", s.Brightness);
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if(s.Effect != 0) coll.Add("special", s.Effect);
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if(s.Tag != 0) coll.Add("id", s.Tag);
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coll.Comment = s.Index.ToString();
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// Add custom fields
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AddCustomFields(s, "sector", coll);
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// Store
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textmap.Root.Add("sector", coll);
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}
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}
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// This adds things
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private void WriteThings(ICollection<Thing> things, UniversalParser textmap)
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{
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// Go for all things
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foreach(Thing t in things)
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{
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// Make collection
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UniversalCollection coll = new UniversalCollection();
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if(t.Tag != 0) coll.Add("id", t.Tag);
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coll.Add("x", t.Position.x);
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coll.Add("y", t.Position.y);
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if(t.Position.z != 0.0f) coll.Add("height", (float)t.Position.z);
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coll.Add("angle", Angle2D.RealToDoom(t.Angle));
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coll.Add("type", t.Type);
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if(t.Action != 0) coll.Add("special", t.Action);
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if(t.Args[0] != 0) coll.Add("arg0", t.Args[0]);
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if(t.Args[1] != 0) coll.Add("arg1", t.Args[1]);
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if(t.Args[2] != 0) coll.Add("arg2", t.Args[2]);
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if(t.Args[3] != 0) coll.Add("arg3", t.Args[3]);
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if(t.Args[4] != 0) coll.Add("arg4", t.Args[4]);
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coll.Comment = t.Index.ToString();
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// Flags
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foreach(KeyValuePair<string, bool> flag in t.Flags)
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if(flag.Value) coll.Add(flag.Key, flag.Value);
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// Add custom fields
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AddCustomFields(t, "thing", coll);
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// Store
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textmap.Root.Add("thing", coll);
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}
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}
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// This adds custom fields from a map element to a collection
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private void AddCustomFields(MapElement element, string elementname, UniversalCollection collection)
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{
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// Add custom fields
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foreach(KeyValuePair<string, UniValue> f in element.Fields)
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{
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// Not a managed field?
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if(!config.SettingExists("managedfields." + elementname + "." + f.Key))
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{
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// Add type information to DBS file for map
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if(remembercustomtypes)
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General.Map.Options.SetUniversalFieldType(elementname, f.Key, f.Value.Type);
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// Store field
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collection.Add(f.Key, f.Value.Value);
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}
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}
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}
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#endregion
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}
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}
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