mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 01:50:50 +00:00
99 lines
2 KiB
C#
99 lines
2 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using System.IO;
|
|
using System.Diagnostics;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder
|
|
{
|
|
public class StepsList : List<int>
|
|
{
|
|
// This returns a step higher
|
|
public int GetNextHigher(int level)
|
|
{
|
|
int low = 0;
|
|
int high = base.Count - 1;
|
|
|
|
while(low < high)
|
|
{
|
|
int mid = (int)Math.Floor((float)(low + high) * 0.5f);
|
|
int l = base[mid];
|
|
|
|
if(l <= level)
|
|
low = mid + 1;
|
|
else
|
|
high = mid;
|
|
}
|
|
|
|
return base[high];
|
|
}
|
|
|
|
// This returns a step lower
|
|
public int GetNextLower(int level)
|
|
{
|
|
int low = 0;
|
|
int high = base.Count - 1;
|
|
|
|
while(low < high)
|
|
{
|
|
int mid = (int)Math.Ceiling((float)(low + high) * 0.5f);
|
|
int l = base[mid];
|
|
|
|
if(l >= level)
|
|
high = mid - 1;
|
|
else
|
|
low = mid;
|
|
}
|
|
|
|
return base[low];
|
|
}
|
|
|
|
// This returns the nearest step
|
|
public int GetNearest(int level)
|
|
{
|
|
int low = 0;
|
|
int high = base.Count - 1;
|
|
|
|
while(low < high)
|
|
{
|
|
int mid = (int)Math.Floor((float)(low + high) * 0.5f);
|
|
int l = base[mid];
|
|
|
|
if(l <= level)
|
|
low = mid + 1;
|
|
else
|
|
high = mid;
|
|
}
|
|
|
|
// Find which one is nearest
|
|
low = (high > 0) ? (high - 1) : 0;
|
|
int dlow = level - base[low];
|
|
int dhigh = base[high] - level;
|
|
return (dlow < dhigh) ? base[low] : base[high];
|
|
}
|
|
}
|
|
}
|