mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 01:50:50 +00:00
417 lines
12 KiB
C#
417 lines
12 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Drawing.Drawing2D;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using SlimDX.Direct3D9;
|
|
using System.Drawing.Imaging;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using System.IO;
|
|
using System.Windows.Forms;
|
|
using System.Runtime.InteropServices;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
public abstract unsafe class ImageData
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Properties
|
|
private string name;
|
|
private long longname;
|
|
protected int width;
|
|
protected int height;
|
|
protected float scaledwidth;
|
|
protected float scaledheight;
|
|
protected bool usecolorcorrection;
|
|
|
|
// Loading
|
|
private volatile ImageLoadState previewstate;
|
|
private volatile ImageLoadState imagestate;
|
|
private volatile int previewindex;
|
|
protected volatile bool loadfailed;
|
|
|
|
// References
|
|
private volatile bool usedinmap;
|
|
private volatile int references;
|
|
|
|
// GDI bitmap
|
|
protected Bitmap bitmap;
|
|
|
|
// Direct3D texture
|
|
private int mipmaplevels = 0; // 0 = all mipmaps
|
|
private Texture texture;
|
|
|
|
// Disposing
|
|
protected bool isdisposed = false;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Name { get { return name; } }
|
|
public long LongName { get { return longname; } }
|
|
public bool UseColorCorrection { get { return usecolorcorrection; } set { usecolorcorrection = value; } }
|
|
public Texture Texture { get { lock(this) { return texture; } } }
|
|
public bool IsPreviewLoaded { get { return (previewstate == ImageLoadState.Ready); } }
|
|
public bool IsImageLoaded { get { return (imagestate == ImageLoadState.Ready); } }
|
|
public bool LoadFailed { get { return loadfailed; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public ImageLoadState ImageState { get { return imagestate; } internal set { imagestate = value; } }
|
|
public ImageLoadState PreviewState { get { return previewstate; } internal set { previewstate = value; } }
|
|
public bool IsReferenced { get { return (references > 0) || usedinmap; } }
|
|
public bool UsedInMap { get { return usedinmap; } }
|
|
public int MipMapLevels { get { return mipmaplevels; } set { mipmaplevels = value; } }
|
|
public int Width { get { return width; } }
|
|
public int Height { get { return height; } }
|
|
internal int PreviewIndex { get { return previewindex; } set { previewindex = value; } }
|
|
public float ScaledWidth { get { return scaledwidth; } }
|
|
public float ScaledHeight { get { return scaledheight; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ImageData()
|
|
{
|
|
// Defaults
|
|
usecolorcorrection = true;
|
|
}
|
|
|
|
// Destructor
|
|
~ImageData()
|
|
{
|
|
this.Dispose();
|
|
}
|
|
|
|
// Disposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
lock(this)
|
|
{
|
|
// Clean up
|
|
if(bitmap != null) bitmap.Dispose();
|
|
if(texture != null) texture.Dispose();
|
|
bitmap = null;
|
|
texture = null;
|
|
|
|
// Done
|
|
usedinmap = false;
|
|
imagestate = ImageLoadState.None;
|
|
previewstate = ImageLoadState.None;
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This sets the status of the texture usage in the map
|
|
internal void SetUsedInMap(bool used)
|
|
{
|
|
if(used != usedinmap)
|
|
{
|
|
usedinmap = used;
|
|
General.Map.Data.ProcessImage(this);
|
|
}
|
|
}
|
|
|
|
// This adds a reference
|
|
public void AddReference()
|
|
{
|
|
references++;
|
|
if(references == 1) General.Map.Data.ProcessImage(this);
|
|
}
|
|
|
|
// This removes a reference
|
|
public void RemoveReference()
|
|
{
|
|
references--;
|
|
if(references < 0) General.Fail("FAIL! (references < 0) Somewhere this image is dereferenced more than it was referenced.");
|
|
if(references == 0) General.Map.Data.ProcessImage(this);
|
|
}
|
|
|
|
// This sets the name
|
|
protected void SetName(string name)
|
|
{
|
|
this.name = name;
|
|
this.longname = Lump.MakeLongName(name);
|
|
}
|
|
|
|
// This unloads the image
|
|
public virtual void UnloadImage()
|
|
{
|
|
lock(this)
|
|
{
|
|
if(bitmap != null) bitmap.Dispose();
|
|
bitmap = null;
|
|
imagestate = ImageLoadState.None;
|
|
}
|
|
}
|
|
|
|
// This returns the bitmap image
|
|
public Bitmap GetBitmap()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Image loaded successfully?
|
|
if(!loadfailed && (imagestate == ImageLoadState.Ready) && (bitmap != null))
|
|
{
|
|
return bitmap;
|
|
}
|
|
// Image loading failed?
|
|
else if(loadfailed)
|
|
{
|
|
return Properties.Resources.Failed;
|
|
}
|
|
else
|
|
{
|
|
return Properties.Resources.Hourglass;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This loads the image
|
|
public void LoadImage()
|
|
{
|
|
// Keep original dimensions
|
|
int oldwidth = width;
|
|
int oldheight = height;
|
|
float oldscaledwidth = scaledwidth;
|
|
float oldscaledheight = scaledheight;
|
|
|
|
// Do the loading
|
|
LocalLoadImage();
|
|
|
|
// Anything changed?
|
|
//if((oldwidth != width) || (oldheight != height) ||
|
|
// (oldscaledwidth != scaledwidth) || (oldscaledheight != scaledheight))
|
|
{
|
|
// Notify the main thread about the change so that sectors can update their buffers
|
|
IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.name);
|
|
General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.ImageDataLoaded, strptr.ToInt32(), 0);
|
|
}
|
|
}
|
|
|
|
// This requests loading the image
|
|
protected virtual void LocalLoadImage()
|
|
{
|
|
BitmapData bmpdata = null;
|
|
|
|
lock(this)
|
|
{
|
|
// Bitmap loaded successfully?
|
|
if(bitmap != null)
|
|
{
|
|
// Bitmap has incorrect format?
|
|
if(bitmap.PixelFormat != PixelFormat.Format32bppArgb)
|
|
{
|
|
//General.ErrorLogger.Add(ErrorType.Warning, "Image '" + name + "' does not have A8R8G8B8 pixel format. Conversion was needed.");
|
|
Bitmap oldbitmap = bitmap;
|
|
try
|
|
{
|
|
// Convert to desired pixel format
|
|
bitmap = new Bitmap(oldbitmap.Size.Width, oldbitmap.Size.Height, PixelFormat.Format32bppArgb);
|
|
Graphics g = Graphics.FromImage(bitmap);
|
|
g.PageUnit = GraphicsUnit.Pixel;
|
|
g.CompositingQuality = CompositingQuality.HighQuality;
|
|
g.InterpolationMode = InterpolationMode.NearestNeighbor;
|
|
g.SmoothingMode = SmoothingMode.None;
|
|
g.PixelOffsetMode = PixelOffsetMode.None;
|
|
g.Clear(Color.Transparent);
|
|
g.DrawImage(oldbitmap, 0, 0, oldbitmap.Size.Width, oldbitmap.Size.Height);
|
|
g.Dispose();
|
|
oldbitmap.Dispose();
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
bitmap = oldbitmap;
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image '" + name + "' for pixel format conversion. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
}
|
|
|
|
// This applies brightness correction on the image
|
|
if(usecolorcorrection)
|
|
{
|
|
try
|
|
{
|
|
// Try locking the bitmap
|
|
bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Size.Width, bitmap.Size.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
|
|
}
|
|
catch(Exception e)
|
|
{
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Cannot lock image '" + name + "' for color correction. The image may not be displayed correctly.\n" + e.GetType().Name + ": " + e.Message);
|
|
}
|
|
|
|
// Bitmap locked?
|
|
if(bmpdata != null)
|
|
{
|
|
// Apply color correction
|
|
PixelColor* pixels = (PixelColor*)(bmpdata.Scan0.ToPointer());
|
|
General.Colors.ApplColorCorrection(pixels, bmpdata.Width * bmpdata.Height);
|
|
bitmap.UnlockBits(bmpdata);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Loading failed
|
|
// We still mark the image as ready so that it will
|
|
// not try loading again until Reload Resources is used
|
|
loadfailed = true;
|
|
bitmap = new Bitmap(Properties.Resources.Failed);
|
|
}
|
|
|
|
if(bitmap != null)
|
|
{
|
|
width = bitmap.Size.Width;
|
|
height = bitmap.Size.Height;
|
|
|
|
// Do we still have to set a scale?
|
|
if((scaledwidth == 0.0f) && (scaledheight == 0.0f))
|
|
{
|
|
if((General.Map != null) && (General.Map.Config != null))
|
|
{
|
|
scaledwidth = (float)bitmap.Size.Width * General.Map.Config.DefaultTextureScale;
|
|
scaledheight = (float)bitmap.Size.Height * General.Map.Config.DefaultTextureScale;
|
|
}
|
|
else
|
|
{
|
|
scaledwidth = (float)bitmap.Size.Width;
|
|
scaledheight = (float)bitmap.Size.Height;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Image is ready
|
|
imagestate = ImageLoadState.Ready;
|
|
}
|
|
}
|
|
|
|
// This creates the Direct3D texture
|
|
public virtual void CreateTexture()
|
|
{
|
|
MemoryStream memstream;
|
|
|
|
lock(this)
|
|
{
|
|
// Only do this when texture is not created yet
|
|
if(((texture == null) || (texture.Disposed)) && this.IsImageLoaded && !loadfailed)
|
|
{
|
|
Image img = bitmap;
|
|
if(loadfailed) img = Properties.Resources.Failed;
|
|
|
|
// Write to memory stream and read from memory
|
|
memstream = new MemoryStream((img.Size.Width * img.Size.Height * 4) + 4096);
|
|
img.Save(memstream, ImageFormat.Bmp);
|
|
memstream.Seek(0, SeekOrigin.Begin);
|
|
texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
|
|
img.Size.Width, img.Size.Height, mipmaplevels, Usage.None, Format.Unknown,
|
|
Pool.Managed, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
|
|
memstream.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This destroys the Direct3D texture
|
|
public void ReleaseTexture()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Trash it
|
|
if(texture != null) texture.Dispose();
|
|
texture = null;
|
|
}
|
|
}
|
|
|
|
// This draws a preview
|
|
public virtual void DrawPreview(Graphics target, Point targetpos)
|
|
{
|
|
lock(this)
|
|
{
|
|
// Preview ready?
|
|
if(!loadfailed && (previewstate == ImageLoadState.Ready))
|
|
{
|
|
// Draw preview
|
|
General.Map.Data.Previews.DrawPreview(previewindex, target, targetpos);
|
|
}
|
|
// Loading failed?
|
|
else if(loadfailed)
|
|
{
|
|
// Draw error bitmap
|
|
targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.MaxImageWidth - Properties.Resources.Hourglass.Width) >> 1),
|
|
targetpos.Y + ((General.Map.Data.Previews.MaxImageHeight - Properties.Resources.Hourglass.Height) >> 1));
|
|
target.DrawImageUnscaled(Properties.Resources.Failed, targetpos);
|
|
}
|
|
else
|
|
{
|
|
// Draw loading bitmap
|
|
targetpos = new Point(targetpos.X + ((General.Map.Data.Previews.MaxImageWidth - Properties.Resources.Hourglass.Width) >> 1),
|
|
targetpos.Y + ((General.Map.Data.Previews.MaxImageHeight - Properties.Resources.Hourglass.Height) >> 1));
|
|
target.DrawImageUnscaled(Properties.Resources.Hourglass, targetpos);
|
|
}
|
|
}
|
|
}
|
|
|
|
// This returns a preview image
|
|
public virtual Image GetPreview()
|
|
{
|
|
lock(this)
|
|
{
|
|
// Preview ready?
|
|
if(previewstate == ImageLoadState.Ready)
|
|
{
|
|
// Make a copy
|
|
return General.Map.Data.Previews.GetPreviewCopy(previewindex);
|
|
}
|
|
// Loading failed?
|
|
else if(loadfailed)
|
|
{
|
|
// Return error bitmap
|
|
return Properties.Resources.Failed;
|
|
}
|
|
else
|
|
{
|
|
// Return loading bitmap
|
|
return Properties.Resources.Hourglass;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|