mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-22 01:50:50 +00:00
88 lines
2.2 KiB
C#
88 lines
2.2 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Drawing;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using Microsoft.Win32;
|
|
using System.Diagnostics;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
using CodeImp.DoomBuilder.Data;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using SlimDX.Direct3D9;
|
|
using System.Drawing.Imaging;
|
|
using System.Drawing.Drawing2D;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Controls
|
|
{
|
|
public class TextureSelectorControl : ImageSelectorControl
|
|
{
|
|
// Variables
|
|
private bool required;
|
|
|
|
// Properties
|
|
public bool Required { get { return required; } set { required = value; } }
|
|
|
|
// Setup
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
// Fill autocomplete list
|
|
name.AutoCompleteCustomSource.AddRange(General.Map.Data.TextureNames.ToArray());
|
|
allowclear = true;
|
|
}
|
|
|
|
// This finds the image we need for the given texture name
|
|
protected override Image FindImage(string imagename)
|
|
{
|
|
// Check if name is a "none" texture
|
|
if((imagename.Length < 1) || (imagename[0] == '-'))
|
|
{
|
|
// Determine image to show
|
|
if(required)
|
|
return CodeImp.DoomBuilder.Properties.Resources.MissingTexture;
|
|
else
|
|
return null;
|
|
}
|
|
else
|
|
{
|
|
// Set the image
|
|
return General.Map.Data.GetTextureImage(imagename).GetPreview();
|
|
}
|
|
}
|
|
|
|
// This browses for a texture
|
|
protected override string BrowseImage(string imagename)
|
|
{
|
|
string result;
|
|
|
|
// Browse for texture
|
|
result = TextureBrowserForm.Browse(this.ParentForm, imagename);
|
|
if(result != null) return result; else return imagename;
|
|
}
|
|
}
|
|
}
|