mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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cfc92d9075
Changed, Classic modes: added a limit on how far the view can be scrolled from the editable map area. Fixed, Drag geometry modes: in some cases incorrect vertices were removed when using "Replace with dragged geometry" drag mode. Fixed, Game configurations: sector special 195 ("Hidden Sector") was missing from Hexen/UDMF specials list.
110 lines
3.3 KiB
INI
110 lines
3.3 KiB
INI
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// NOTE: This config contains two structures for different conventions: Doom and Hexen/UDMF
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// These are in addition to the standard Doom sector types and generalized Boom sector types
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doom
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{
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21 = "Light Phased";
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22 = "Light Sequence Start";
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23 = "Light Sequence Special 1";
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24 = "Light Sequence Special 2";
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}
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// These are instead of Doom sector types in UDMF and Hexen format
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zdoom
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{
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0 = "None";
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1 = "Light Phased";
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2 = "Light Sequence Start";
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3 = "Light Sequence Special 1";
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4 = "Light Sequence Special 2";
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26 = "Stairs Special 1";
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27 = "Stairs Special 2";
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40 = "Wind East weak";
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41 = "Wind East medium";
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42 = "Wind East strong";
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43 = "Wind North weak";
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44 = "Wind North medium";
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45 = "Wind North strong";
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46 = "Wind South weak";
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47 = "Wind South medium";
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48 = "Wind South strong";
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49 = "Wind West weak";
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50 = "Wind West medium";
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51 = "Wind West strong";
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65 = "Light Flicker";
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66 = "Light Strobe Fast";
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67 = "Light Strobe Slow";
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68 = "Light Strobe Hurt -20% health";
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69 = "Damage Hellslime -10% health";
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71 = "Damage Nukage -5% health";
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72 = "Light Glow";
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74 = "Sector Door Close (30 sec)";
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75 = "Damage End Level -20% health";
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76 = "Light StrobeSlowSync";
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77 = "Light StrobeFastSync";
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78 = "Sector Door Raise (5 min)";
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79 = "Low Friction";
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80 = "Damage Super Hellslime -20% health";
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81 = "Light Fire Flicker";
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82 = "Damage -5% health (no protection)";
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83 = "Damage -8% health (no protection)";
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84 = "Scroll east + -2 or -5% health (no protection)";
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85 = "Damage Sludge -4% health";
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87 = "Sector uses outside fog";
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90 = "Skybox sector (GZDoom only)";
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105 = "Delayed damage weak (hazardcount +2/16 per second)";
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115 = "Instant death";
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116 = "Delayed damage strong (hazardcount +4/16 per second)";
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118 = "Carry player by tag";
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195 = "Hidden Sector (automap)";
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196 = "Healing Sector";
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197 = "Lightning Outdoor";
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198 = "Lightning Indoor 2";
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199 = "Lightning Indoor 1";
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200 = "Sky 2 (MAPINFO)";
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201 = "Scroll North (slow)";
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202 = "Scroll North (medium)";
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203 = "Scroll North (fast)";
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204 = "Scroll East (slow)";
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205 = "Scroll East (medium)";
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206 = "Scroll East (fast)";
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207 = "Scroll South (slow)";
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208 = "Scroll South (medium)";
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209 = "Scroll South (fast)";
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210 = "Scroll West (slow)";
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211 = "Scroll West (medium)";
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212 = "Scroll West (fast)";
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213 = "Scroll NorthWest (slow)";
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214 = "Scroll NorthWest (medium)";
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215 = "Scroll NorthWest (fast)";
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216 = "Scroll NorthEast (slow)";
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217 = "Scroll NorthEast (medium)";
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218 = "Scroll NorthEast (fast)";
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219 = "Scroll SouthEast (slow)";
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220 = "Scroll SouthEast (medium)";
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221 = "Scroll SouthEast (fast)";
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222 = "Scroll SouthWest (slow)";
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223 = "Scroll SouthWest (medium)";
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224 = "Scroll SouthWest (fast)";
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225 = "Carry East Slow";
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226 = "Carry East Med.Slow";
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227 = "Carry East Medium";
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228 = "Carry East Med.Fast";
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229 = "Carry East Fast";
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230 = "Carry North Slow";
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231 = "Carry North Med.Slow";
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232 = "Carry North Medium";
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233 = "Carry North Med.Fast";
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234 = "Carry North Fast";
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235 = "Carry South Slow";
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236 = "Carry South Med.Slow";
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237 = "Carry South Medium";
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238 = "Carry South Med.Fast";
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239 = "Carry South Fast";
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240 = "Carry West Slow";
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241 = "Carry West Med.Slow";
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242 = "Carry West Medium";
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243 = "Carry West Med.Fast";
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244 = "Carry West Fast";
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}
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