// NOTE: This config contains two structures for different conventions: Doom and Hexen/UDMF // These are in addition to the standard Doom sector types and generalized Boom sector types doom { 21 = "Light Phased"; 22 = "Light Sequence Start"; 23 = "Light Sequence Special 1"; 24 = "Light Sequence Special 2"; } // These are instead of Doom sector types in UDMF and Hexen format zdoom { 0 = "None"; 1 = "Light Phased"; 2 = "Light Sequence Start"; 3 = "Light Sequence Special 1"; 4 = "Light Sequence Special 2"; 26 = "Stairs Special 1"; 27 = "Stairs Special 2"; 40 = "Wind East weak"; 41 = "Wind East medium"; 42 = "Wind East strong"; 43 = "Wind North weak"; 44 = "Wind North medium"; 45 = "Wind North strong"; 46 = "Wind South weak"; 47 = "Wind South medium"; 48 = "Wind South strong"; 49 = "Wind West weak"; 50 = "Wind West medium"; 51 = "Wind West strong"; 65 = "Light Flicker"; 66 = "Light Strobe Fast"; 67 = "Light Strobe Slow"; 68 = "Light Strobe Hurt -20% health"; 69 = "Damage Hellslime -10% health"; 71 = "Damage Nukage -5% health"; 72 = "Light Glow"; 74 = "Sector Door Close (30 sec)"; 75 = "Damage End Level -20% health"; 76 = "Light StrobeSlowSync"; 77 = "Light StrobeFastSync"; 78 = "Sector Door Raise (5 min)"; 79 = "Low Friction"; 80 = "Damage Super Hellslime -20% health"; 81 = "Light Fire Flicker"; 82 = "Damage -5% health (no protection)"; 83 = "Damage -8% health (no protection)"; 84 = "Scroll east + -2 or -5% health (no protection)"; 85 = "Damage Sludge -4% health"; 87 = "Sector uses outside fog"; 90 = "Skybox sector (GZDoom only)"; 105 = "Delayed damage weak (hazardcount +2/16 per second)"; 115 = "Instant death"; 116 = "Delayed damage strong (hazardcount +4/16 per second)"; 118 = "Carry player by tag"; 195 = "Hidden Sector (automap)"; 196 = "Healing Sector"; 197 = "Lightning Outdoor"; 198 = "Lightning Indoor 2"; 199 = "Lightning Indoor 1"; 200 = "Sky 2 (MAPINFO)"; 201 = "Scroll North (slow)"; 202 = "Scroll North (medium)"; 203 = "Scroll North (fast)"; 204 = "Scroll East (slow)"; 205 = "Scroll East (medium)"; 206 = "Scroll East (fast)"; 207 = "Scroll South (slow)"; 208 = "Scroll South (medium)"; 209 = "Scroll South (fast)"; 210 = "Scroll West (slow)"; 211 = "Scroll West (medium)"; 212 = "Scroll West (fast)"; 213 = "Scroll NorthWest (slow)"; 214 = "Scroll NorthWest (medium)"; 215 = "Scroll NorthWest (fast)"; 216 = "Scroll NorthEast (slow)"; 217 = "Scroll NorthEast (medium)"; 218 = "Scroll NorthEast (fast)"; 219 = "Scroll SouthEast (slow)"; 220 = "Scroll SouthEast (medium)"; 221 = "Scroll SouthEast (fast)"; 222 = "Scroll SouthWest (slow)"; 223 = "Scroll SouthWest (medium)"; 224 = "Scroll SouthWest (fast)"; 225 = "Carry East Slow"; 226 = "Carry East Med.Slow"; 227 = "Carry East Medium"; 228 = "Carry East Med.Fast"; 229 = "Carry East Fast"; 230 = "Carry North Slow"; 231 = "Carry North Med.Slow"; 232 = "Carry North Medium"; 233 = "Carry North Med.Fast"; 234 = "Carry North Fast"; 235 = "Carry South Slow"; 236 = "Carry South Med.Slow"; 237 = "Carry South Medium"; 238 = "Carry South Med.Fast"; 239 = "Carry South Fast"; 240 = "Carry West Slow"; 241 = "Carry West Med.Slow"; 242 = "Carry West Medium"; 243 = "Carry West Med.Fast"; 244 = "Carry West Fast"; }