UltimateZoneBuilder/Source/Core/GZBuilder
2015-04-13 09:50:17 +00:00
..
Controls Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
Data Fixed, Models, Classic and Visual mode: MODELDEF scale and rotation transforms were applied in incorrect order. 2015-03-26 21:31:46 +00:00
Geometry Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
GZDoom MODELDEF parser: a model should be skipped when it's FrameIndex is -1. 2015-04-13 09:50:17 +00:00
md3 Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
Rendering Added, Visual mode, UDMF: added "Change Pitch Clockwise", "Change Pitch Counterclockwise", "Change Roll Clockwise" and "Change Roll Counterclockwise" actions. 2015-03-30 21:44:04 +00:00
Tools Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Windows Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
GZGeneral.cs General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00