.. |
BitmapImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ColorImage.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ColormapImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
DataLocation.cs
|
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
|
2014-12-22 21:36:49 +00:00 |
DataLocationList.cs
|
Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
|
2014-12-22 21:36:49 +00:00 |
DataManager.cs
|
Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones.
|
2015-06-08 14:37:20 +00:00 |
DataReader.cs
|
Internal: added SNDSEQ parser.
|
2015-05-28 13:45:01 +00:00 |
DirectoryReader.cs
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
DynamicBitmapImage.cs
|
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
|
2014-11-25 11:52:01 +00:00 |
FileImage.cs
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
FlatImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
HighResImage.cs
|
TEXTURES parser: "optional" texture definition keyword was not supported.
|
2015-03-04 09:37:30 +00:00 |
ImageData.cs
|
More code sanity changes (constructors of abstract classes should not be public or internal).
|
2015-05-27 12:38:03 +00:00 |
ImageDataFormat.cs
|
Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
|
2014-11-25 11:52:01 +00:00 |
ImageLoadState.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PatchNames.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PK3FileImage.cs
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
PK3Reader.cs
|
Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time.
|
2015-05-28 10:04:42 +00:00 |
PK3StructuredReader.cs
|
Internal: added SNDSEQ parser.
|
2015-05-28 13:45:01 +00:00 |
Playpal.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PreviewManager.cs
|
Fixed, GLDEFS parser: we should check for duplicate entries within current resource, not globally.
|
2015-01-20 12:20:35 +00:00 |
ResourceImage.cs
|
Fixed: we don't need to reload ResourceImages, because they can't be unloaded and reloading them can cause problems when trying to display them in PictureBoxes.
|
2015-05-25 22:55:28 +00:00 |
SimpleTextureImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
SpriteImage.cs
|
Model rendering (all modes): UDMF scale, pitch and roll are now displayed.
|
2014-04-30 10:01:22 +00:00 |
TextureImage.cs
|
Added, Texture Browser: wad resources now have subgroups.
|
2015-03-22 20:43:05 +00:00 |
TexturePatch.cs
|
Texture Browser Form: swapped foreground and background colors of texture size labels.
|
2014-12-03 23:15:26 +00:00 |
UnknownImage.cs
|
Changed long texture names handling. Texture names conversion is no longer required.
|
2014-12-03 09:06:05 +00:00 |
WADReader.cs
|
Internal: added SNDSEQ parser.
|
2015-05-28 13:45:01 +00:00 |