UltimateZoneBuilder/Source/Core
MaxED 643460efa6 Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u.
Fixed: script editor must be closed during "Open map in current WAD" action.
Added: PNG offsets are now taken into account when loading sprites.
2015-07-13 11:20:02 +00:00
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Actions Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
Compilers More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
Config Added auto-updater (Updater.exe), updated Inno Setup config file. 2015-07-01 15:06:25 +00:00
Controls Cosmetic: renamed Drawing mode to Draw Lines mode. 2015-07-09 22:32:12 +00:00
Data Fixed, DECORATE: quoted //$category definitions were processed differently than unquoted ones. 2015-06-08 14:37:20 +00:00
Editing Cosmetic: renamed Drawing mode to Draw Lines mode. 2015-07-09 22:32:12 +00:00
General Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
Geometry Fixed, "Flip Linedefs" action: in some cases my sector based flipping logic was behaving incorrectly. 2015-05-26 20:10:09 +00:00
GZBuilder Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
IO Map Analysis mode: added "Check very short linedefs" check (unchecked by default), which finds linedefs shorter than 1 m.u. 2015-07-13 11:20:02 +00:00
Map Cosmetic: renamed Drawing mode to Draw Lines mode. 2015-07-09 22:32:12 +00:00
Plugins Fixed(?), PK3: SharpCompress doesn't like it when several threads try to read PK3 archive entries at the same time. 2015-05-28 10:04:42 +00:00
Properties Classic modes: added "Show models for current things filter only" model rendering mode. 2015-06-27 09:10:24 +00:00
Rendering Changed, Classic modes: model wireframe is now rendered using Highlight color when corresponding thing is highlighted (and Select color when it's selected). 2015-07-05 23:20:18 +00:00
Resources Added auto-updater (Updater.exe), updated Inno Setup config file. 2015-07-01 15:06:25 +00:00
Types Game Configurations: added "Thing Radius" (23) and "Thing Height" (24) action argument types. When non-zero, arguments of these types will affect the size of associated thing in Classic and Visual modes. 2015-05-30 10:26:16 +00:00
VisualModes Changed, Visual mode: models and lights are much less prone to disappear when near the edges of the screen. 2015-06-22 19:52:23 +00:00
Windows Fixed, Texture Browser: in some cases the control was unable to select proper texture by short name when long texture names support was enabled. 2015-07-07 18:37:54 +00:00
ZDoom Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view. 2015-06-24 21:21:19 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj General: added update checking/updater launching logic and interface. 2015-07-01 23:09:34 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00