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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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163 lines
4.1 KiB
C#
Executable file
163 lines
4.1 KiB
C#
Executable file
#region ================== Namespaces
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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public struct CameraTextureData
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{
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public string Name;
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public int Width;
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public int Height;
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public float ScaleX;
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public float ScaleY;
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public bool WorldPanning;
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public bool FitTexture;
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}
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//mxd. Currently this only parses cameratextures
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internal sealed class AnimdefsParser : ZDTextParser
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{
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#region ================== Variables
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private readonly Dictionary<string, CameraTextureData> cameratextures;
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#endregion
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#region ================== Properties
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internal override ScriptType ScriptType { get { return ScriptType.ANIMDEFS; } }
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public Dictionary<string, CameraTextureData> CameraTextures { get { return cameratextures; } }
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#endregion
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#region ================== Constructor
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internal AnimdefsParser()
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{
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cameratextures = new Dictionary<string, CameraTextureData>();
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}
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#endregion
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#region ================== Parsing
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public override bool Parse(TextResourceData data, bool clearerrors)
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{
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// Already parsed?
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if(!base.AddTextResource(data))
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{
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if(clearerrors) ClearError();
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return true;
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}
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// Cannot process?
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if(!base.Parse(data, clearerrors)) return false;
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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string token = ReadToken();
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if(string.IsNullOrEmpty(token) || string.Compare(token, "CAMERATEXTURE", true) != 0) continue;
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// Texture name
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SkipWhitespace(true);
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string texturename = StripQuotes(ReadToken(false));
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if(string.IsNullOrEmpty(texturename))
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{
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ReportError("Expected camera texture name");
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return false;
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}
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/*
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// Camera texture names are limited to 8 chars
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if(texturename.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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ReportError("Camera texture names must be no longer than " + DataManager.CLASIC_IMAGE_NAME_LENGTH + " chars");
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return false;
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}*/
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// [ZZ] not really. I've successfully tried it with >8 chars and it works.
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// Width
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int width = -1;
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SkipWhitespace(true);
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if(!ReadSignedInt(ref width) || width < 1)
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{
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ReportError("Expected camera texture width");
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return false;
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}
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// Height
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int height = -1;
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SkipWhitespace(true);
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if(!ReadSignedInt(ref height) || height < 1)
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{
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ReportError("Expected camera texture height");
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return false;
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}
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// "Fit" keyword?
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bool worldpanning = false;
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bool fit = false;
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float scalex = 1.0f;
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float scaley = 1.0f;
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if(NextTokenIs("fit", false))
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{
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fit = true;
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int fitwidth = width;
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int fitheight = height;
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// Fit width
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SkipWhitespace(true);
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if(!ReadSignedInt(ref fitwidth) || fitwidth < 1)
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{
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ReportError("Expected camera texture fit width");
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return false;
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}
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// Fit height
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SkipWhitespace(true);
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if(!ReadSignedInt(ref fitheight) || fitheight < 1)
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{
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ReportError("Expected camera texture fit height");
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return false;
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}
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// Update scale
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scalex = (float)fitwidth / width;
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scaley = (float)fitheight / height;
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// WorldPanning
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worldpanning = NextTokenIs("worldpanning", false);
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}
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else if(NextTokenIs("worldpanning", false))
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{
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worldpanning = true;
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}
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// Check results
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if(cameratextures.ContainsKey(texturename.ToUpperInvariant()))
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{
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ReportError("Camera texture \"" + texturename + "\" is defined more than once");
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return false;
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}
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// Store results
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texturename = texturename.ToUpperInvariant();
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cameratextures[texturename] = new CameraTextureData { Name = texturename, Width = width, Height = height,
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ScaleX = scalex, ScaleY = scaley,
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WorldPanning = worldpanning, FitTexture = fit };
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}
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return true;
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}
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#endregion
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}
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}
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