UltimateZoneBuilder/Source/General/MapManager.cs
2007-06-15 22:38:42 +00:00

159 lines
3.9 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using CodeImp.DoomBuilder.Interface;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Editing;
using System.Diagnostics;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder
{
internal class MapManager : IDisposable
{
#region ================== Constants
#endregion
#region ================== Variables
// Status
private bool changed;
// Map information
private string filetitle;
private string filepathname;
private MapSet data;
private MapOptions options;
private Configuration config;
private EditMode mode;
private Graphics graphics;
// Disposing
private bool isdisposed = false;
#endregion
#region ================== Properties
public string FilePathName { get { return filepathname; } }
public string FileTitle { get { return filetitle; } }
public MapOptions Options { get { return options; } }
public MapSet Data { get { return data; } }
public EditMode Mode { get { return mode; } }
public bool IsChanged { get { return changed; } set { changed = value; } }
public bool IsDisposed { get { return isdisposed; } }
public Graphics Graphics { get { return graphics; } }
#endregion
#region ================== Constructor / Disposer
// Constructor for new map
public MapManager()
{
// We have no destructor
GC.SuppressFinalize(this);
}
// Diposer
public void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
// Dispose
data.Dispose();
mode.Dispose();
graphics.Dispose();
// Done
isdisposed = true;
}
}
#endregion
#region ================== Initialize
// Initializes for a new map
public bool InitializeNewMap(MapOptions options)
{
// Apply settings
this.filetitle = "unnamed.wad";
this.filepathname = "";
this.changed = false;
this.options = options;
// Create objects
data = new MapSet();
graphics = new Graphics(General.MainWindow.Display);
config = General.LoadGameConfiguration(options.ConfigFile);
// Initiate graphics
if(!graphics.Initialize()) return false;
// Set default mode
ChangeMode(typeof(FrozenOverviewMode));
// Success
return true;
}
#endregion
#region ================== Methods
// This changes editing mode
public void ChangeMode(Type modetype, params object[] args)
{
// Dispose current mode
if(mode != null) mode.Dispose();
try
{
// Create new mode
mode = (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false,
BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]);
}
// Catch errors
catch(TargetInvocationException e)
{
// Throw the actual exception
Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString());
Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":");
Debug.WriteLine(e.InnerException.Message);
Debug.WriteLine(e.InnerException.StackTrace);
throw e.InnerException;
}
}
#endregion
}
}