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Boom_common.cfg
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Boom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Boom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Boom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Boom_things.cfg
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
Common.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Doom2_things.cfg
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Game configurations: added "locksprite" thing property.
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2015-03-30 14:29:15 +00:00 |
Doom_common.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Doom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Doom_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Doom_sectors.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
Doom_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Doom_things.cfg
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Fixed, UDMF parser: property names must be case-insensitive.
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2015-12-19 00:05:34 +00:00 |
Game_Doom.cfg
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
Game_Heretic.cfg
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
Game_Hexen.cfg
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
Game_Strife.cfg
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
GZDoom_things.cfg
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Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
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2016-01-26 22:29:12 +00:00 |
Heretic_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Heretic_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Heretic_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_things.cfg
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
Hexen_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Hexen_linedefs.cfg
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Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names.
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2015-07-27 09:02:28 +00:00 |
Hexen_misc.cfg
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Hexen_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Hexen_texturesets.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_things.cfg
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Added, Map Analysis mode: added "Check Polyobjects" checker.
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2016-03-09 14:52:18 +00:00 |
Skulltag_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
Strife_common.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_misc.cfg
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
Strife_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
Strife_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_things.cfg
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Game configurations, Strife: added sprites and proper heights to all strife things.
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2015-04-27 14:56:25 +00:00 |
Test_params.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
UDMF_misc.cfg
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Added, Sector Edit window, UDMF: added UI for sector damage-realted properties.
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2016-02-22 12:33:19 +00:00 |
Zandronum_common.cfg
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Woops... I did it wrong...
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2014-03-17 08:59:40 +00:00 |
Zandronum_linedefs.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Zandronum_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ZDoom_common.cfg
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Added HiRes textures support.
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2016-03-04 08:10:56 +00:00 |
ZDoom_generalized.cfg
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Changed, Select Similar Sectors action: when "Effect" option is enabled, all sectors with at least one matching generalized/predefined effect will be selected.
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2016-03-21 15:19:14 +00:00 |
ZDoom_linedefs.cfg
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Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly.
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2016-03-21 17:48:22 +00:00 |
ZDoom_misc.cfg
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Fixed, Game configurations: some Generic_Floor:200 and Generic_Ceiling:201 parameters were named incorrectly.
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2016-03-21 17:48:22 +00:00 |
ZDoom_sectors.cfg
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
ZDoom_things.cfg
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Added, Map Analysis mode: added "Check Polyobjects" checker.
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2016-03-09 14:52:18 +00:00 |